I saw a post on this, which mentioned pathability tests, which also went right over my head. How can i detect, using triggers, if a unit is in shallow or deep water?
For shallow water you can actually control which terrain-type it is for the bottom.
You could then save one specific type for shallow water and use that;
Then use a terrain-type comparison.
Deep water might actually use a terrain-type on the bottom of it in which case a type comparison would work;
As long as you only use that type of terrain in the water.
That may be a good option (tho it makes it hard to have my rivers look good). I think there may be a JASS avenue that will work for me. Some function called IsTerrainPathable, and running a check on "float". i'm checking it out now
There's a boolean condition terrain pathability. I know options include naval and amphibious, deep and shallow water. I'd offer more help but I was never able to get that specific trigger working.
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.