Hey guys!
Its me again .
Im having some trouble with getting some "dialouge" (text) to work properly.
I want a "trainer" to say something different depending on the hero type, an item the unit carries etc. but he is saying like everything.
that aint working and its kindoff bothering me...
would appreciate any help i can get .
Its me again .
Im having some trouble with getting some "dialouge" (text) to work properly.
I want a "trainer" to say something different depending on the hero type, an item the unit carries etc. but he is saying like everything.
Code:
Events
Unit - A unit enters Twohanded Swordsman Trainer <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Not equal to Village Boy
Then - Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 8.00 seconds the text: Go away! You dont h...
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Village Boy
(Level of (Entering unit)) Greater than or equal to 6
((Entering unit) has (Item carried by (Entering unit) of type Broad Sword)) Equal to True
Then - Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 8.00 seconds the text: Hey there lad! Do ...
Do nothing
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Village Boy
(Level of (Entering unit)) Greater than or equal to 6
Then - Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 8.00 seconds the text: You have potential ...
Do nothing
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Village Boy
((Entering unit) has (Item carried by (Entering unit) of type Broad Sword)) Equal to True
Then - Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 8.00 seconds the text: You are to inexperi...
Do nothing
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Village Boy
Then - Actions
Game - Display to (Player group((Owner of (Entering unit)))) for 8.00 seconds the text: You have potential ...
Do nothing
Else - Actions
that aint working and its kindoff bothering me...
would appreciate any help i can get .