Does this Leak?

Magazette2

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when multiple untis are ordered to attack or come into contact with multiple enemies it starts to lag. It has nothing to do with the amount of units because before i added these triggers (spells and alterations to others) it worked fine. Problem is, even when i turn all triggers off, it still lags.
 

ManyTimes

I'm so lonesome I could cry...
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Doesnt lagg here, except when a player chooses a hero, what you might wanna do to fix that lagg, is to place EVERY!!! hero at start for neutral passive, then at map init or time elapsed 1 second, "pick every unit owned by Neutral Passive AND mathing unit is a hero = true" and remove Picked unit..yeye..

It might be because, when i downloaded the map, lol, and opend up Import manager every import has a size of 0... Just make sure they dont in your map.
Which mean, that could be the reason for your lag...ANd another thing, units doesnt spawn, and another thing, when i first choosed a hero, then after 3-4 seconds, i got another one...Random hero.

And btw, you do not need to set a variable like this
allplayers = (All players)
Just use All players, it doesnt leak. (correct if wrong) Thank you
 

ManyTimes

I'm so lonesome I could cry...
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293
Ehm, reread my post, edited it a bit...
Only one milita spawn, for me, none else..so.. what do you mean by a
"battalions", like 1 militia? Yes, did have that :p hehe
Your spawn trigger is a bit odd..btw!
 

Magazette2

New Member
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now try it

dont blame me on the spawn trigger tinki3 made it when i was complaining about lag a few months ago
 

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  • Militia Fury 4.09b - Copy.w3x
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