Zanderist
New Member
- Reaction score
- 5
So all the regions get set by...
And then when they all spawn...this is the one I feel has some leaks to it.
It's turned on by another trigger then turned off by a another.
Trigger:
- Events
- Map initialization
- Conditions
- Actions
- -------- ZombieSpawn Regions --------
- Set ZombieSpawnX[1] = ZombieSpawn West <gen>
- Set ZombieSpawnX[2] = ZombieSpawn SouthValleyTop <gen>
- Set ZombieSpawnX[3] = ZombieSpawn South MountianSide <gen>
- Set ZombieSpawnX[4] = ZombieSpawn South <gen>
- Set ZombieSpawnX[5] = ZombieSpawn SafeZone South <gen>
- ....
- Set ZombieSpawnX[11] = ZombieSpawn LargeValley <gen>
- Set ZombieSpawnX[12] = ZombieSpawn East <gen>
- Set ZombieSpawnX[13] = ZombieSpawn Bridge <gen>
And then when they all spawn...this is the one I feel has some leaks to it.
It's turned on by another trigger then turned off by a another.
Trigger:
- Events
- Time - Every 2.00 seconds of game time
- Conditions
- Actions
- For each (Integer A) from 1 to 13, do (Actions)
- Loop - Actions
- Unit - Create Rabid_Zombie_Number Rabid Zombie for Player 4 (Purple) at (Center of ZombieSpawnX[(Integer A)]) facing (Center of Town Falls <gen>)
- Loop - Actions
- For each (Integer A) from 1 to 13, do (Actions)