Doodad Question

Swiftblaze

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Ok, this has been bugging me for a long time. How do you make doodads, such as bridges and ramps, "move higher?" I'm pretty sure it can be done, I just don't know how. Another thing is how you scale doodads? Do you have to make a custom one or is there a special option? And does scaling a doodad change the pathing at all?
 
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