Doom-Angel
Jass User (Just started using NewGen)
- Reaction score
- 167
k thx but u answered on the wrong question though
For each integer A from 1 to 10
For each integer B from 1 to 10
Custom script: exitwhen true
Game - Display to (All players) the text: "You're never going to see this"
Game - Display to (All players) the text: "You'll see this 10 times"
make 1+1if I skip the loop, can I continue the actions beyond the loop?
Event
Unit Channels......
Condition
Action
For Each (Integer A) 1 to 8000...
Loop
If \ Then \ Else
If - Condition
Level of AbilityVar[(Integer A)] Not equal to 0
Then - Actions
(Do Actions)
Else - Actions
Don't forget this one took i guess i have asked wrongly though i did asked it just not in this sentence
anyway i was talking about the 'Skip Remaining actions'
if I skip the loop, can I continue the actions beyond the loop?
make 1+1
Um.-----------------------------------------------------
> just add the spell reguraly but disable it at the start of the game and re-enable it whenever needed.
i meant to add the spell and without having him in the spell book as some unknown spell which i can't get inside the spell book from the first place because i dunno what spell is it.....
i still got my other question (i already forgot it myself) but here's a quote:if i use skip remaining actions inside a loop would it skip the whole remaining trigger or just the integer A loop (and don't try to give me different solution im asking it out of interest)
+Rep Rewards for helpersi want to add spell through triggers and i would detect the spell later the problem is that adding spell to spellbook through trigger requires to have the spell on the spellbook already and that makes it a problem for me so im look for a solution of any kind.....
Yes what?> Yes, as I have said before.
didn't understandSo create force with aray equal to number of those spells you want to add to the spell book and then add a player to the player group with the proper array when you enable the spell.
k new question:
changing height off terrain(only a bit up) through trigger action:
possible or not?