DotA Template - All Random

BarzahdX

Active Member
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18
I can make a new allrandom trigger, but then I might have to change many other triggers in the map, something I don't look forward to doing.
 

Gev

Well-Known Member
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25
Whell i have created that mode in my map. Its working wery unusuale. I have created all heroes that i need in some big region. The owner of that heroes is neutral pasive. And when player tipes ar trigger moves rundome unit in that region to player and changes owner. The map is 4v4 and that trigger working like Move rundom unit in heros region to X region and change ownership of unit wight 1 sec move rundom unit in heroes region to Y region and change ownership of unit. I hope you understand. Here is the link of map

http://world-editor-tutorials.thehelper.net/maps.php?view=1173

Must sey that this trigger works faster then in DoTA.
 

BarzahdX

Active Member
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18
Well from what you said, you don't have your heroes in a taverns--I'd like to keep them in a tavern.. Much less triggering necessary.
 

Toriad

New Member
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4
Download the map again, import your characters and see if it works. Also who are you testing this with? Do you have like 3-4 computers?
 

Toriad

New Member
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4
All random does not pick heros for computer users. Which I have this nagging feeling is what your trying to do :)
 

BarzahdX

Active Member
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18
Nah that's not it, I have two computers next to me, I choose one, put it on enemy side, "-ar".. Nothing, well, I get my hero, but then they have to choose theirs.

I'll try downloading it again, see if maybe it's recieved an update...
 

rDs_RaVeN

New Member
Reaction score
14
with the word Computers he means the machine not Bots ;)

i have the same prob i downloaded yesterday the DotA template and try to host with my friend and only i get random hero.(i didnt edited anything)
and i found anothet mistake of the map
its spawn 3 mages in north side
 

BarzahdX

Active Member
Reaction score
18
with the word Computers he means the machine not Bots ;)

Bingo, guess I should've been more specific, I understand how that could be confusing.

its spawn 3 mages in north side

Yeah I had that issue too, luckily it gave me a great idea to make my map unique. :) It's easy to fix, if you don't know how.
 

BarzahdX

Active Member
Reaction score
18
i fixed mine

HOW!? Please! Do inform!

P.S: I just tested the DotA Template map available for download, same problem--yes, I had a second person in the enemy's slot. The -ar still doesn't work.. Help is welcome. ^^'
 

rDs_RaVeN

New Member
Reaction score
14
Code:
Command All Random
    Events
        Player - Player 2 (Blue) types a chat message containing -ar as An exact match
        Player - Player 2 (Blue) types a chat message containing -allrandom as An exact match
    Conditions
        GameMode Equal to MODE_Normal
    Actions
        Set GameMode = MODE_AllRandom_AllPick
        Quest - Display to Players the Secret message: ((|cFF0000FF + ((Name of Player 2 (Blue)) + |r)) +  has chosen |cFFFF0000All Random|r)
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Player((Integer A))) slot status) Equal to Is playing
                        ((Player((Integer A))) controller) Equal to User
                    Then - Actions
                        Set Random_Hero = (Random integer number between 1 and RandomTotal_All)
                        Unit - Create 1 Heroes_All[RandomData_All[Random_Hero]] for (Player((Integer A))) at ((Player((Integer A))) start location) facing Default building facing degrees
                        Selection - Select (Last created unit) for (Owner of (Last created unit))
                        Quest - Display to (All enemies of (Player((Integer A)))) the Hint message: (A player has randomed  + (Name of (Last created unit)))
                        Set Player_Already_Picked[(Player number of (Picked player))] = (Player_Already_Picked[(Player number of (Picked player))] + 1)
                        Player - Make (Unit-type of (Last created unit)) Unavailable for training/construction by (Player((Integer A)))
                    Else - Actions
        Set RandomData_All[Random_Hero] = RandomData_All[RandomTotal_All]
        Set RandomTotal_All = (RandomTotal_All - 1)
        Wait 15.00 seconds
        Trigger - Turn off Random All Heroes <gen>

If you somehow fix the -repick after this post it plz :D
 
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