Those are mainly the streak . I have already done that .. but what i need is like .. when a hero kills 2 heroes within 5 seconds , it will have a additional DOUBLEKILL text and gold .
Have 3 triggers 1 called (whatever you want it for to name the 1st kill)
2nd trigger is 2nd kill
3rd trigger is tripple kill
and the 1st goes like this
unit dies
unit is a hero and kills[1] is equal to 1
set Kills[?] make kills an intiger array of how manny ppl there are then set it to 1 wait (whateveryou wnat to end the killing spree) seconds set kills[1] equal to 0
then do the same trigger but set the conditons to if it is equal to 2 then 3 then whatever you get it?
I'm sorry , but does your map checks if they do double kill or triple kill if they kill another hero within 5 seconds ? cause , while i was playing ur map , it shows first blood , then double kill , then triple kill , before going into killing spree or whatsoever .
Hmmm... you can put a custom value into a killing unit, example 5.. Then add the unit into a unit group, example StreakGroup. Then make a trigger that decreases the custom value of units in StreakGroup by 1... If a custom value of a unit in StreakGroup is 0, remove it from StreakGroup... Then, make a trigger that detects if the killing unit has the custom value greater than 0, and if it is, it will trigger the double-triple kill kills....
> does your map checks if they do double kill or triple kill?
That's the entire point of the map, yes.
Though, IIRC, the timeout is set to 30 seconds, not just 5.
Somewhere, in one of the triggers, is a "timer - start ... as a one-shot ... 30 seconds" action.
Change it as needed.
Actually, for 5 seconds only, you need to be real fast in killing stuff...
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.