Drop same type or same class items

S

SilentScream

Guest
Hi all. My english is not good but i will try to tell my problem.
i have a arena map but i dont want same and same type items carrying.
Example

Dwelling Hammer (artifact)
Thunder Mace (artifact)

player x purchased Dwelling hammer first. and the next one is thunder mace but i want if the player have a 1 artifact class item this player cannot pick other artifact items.
 
I

i-SCREAM

Guest
Code:
Item Drop
    Events
        Unit - A unit Acquires an item
    Conditions
        (Item-type of (Item being manipulated)) Equal to Tome of Experience
        ((Item carried by (Triggering unit) of type Tome of Experience) is owned) Equal to True
    Actions
        Set Position = (Position of (Triggering unit))
        Item - Move (Item being manipulated) to Positiion
        Custom script:   call RemoveLocation(udg_Position)

Edit: What's so hard about using variables? I do think your trigger is probably better though.
 

Anything.

New Member
Reaction score
69
No offence to I-SCREAM, but I just got annoyed when I saw that code, when there's a simpler way which doesn't use variables (Simpler, but not necessarily shorter).

Code:
Double Check
    Events
        Unit - A unit Acquires an item
    Conditions
    Actions
        For each (Integer A) from 1 to 6, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Item-class of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to (Item-class of (Item being manipulated))
                        (Item carried by (Hero manipulating item) in slot (Integer A)) Not equal to (Item being manipulated)
                        (Item-class of (Item being manipulated)) Not equal to Artifact
                    Then - Actions
                        Hero - Drop (Item being manipulated) from (Hero manipulating item)
                        Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff0000You alrea...
                    Else - Actions
                        Do nothing
This is taken directly from my ORPG :rolleyes: Also, I'm skeptical about this part.
Code:
((Item carried by (Triggering unit) of type Tome of Experience) is owned) Equal to True
If you know what's good for you, and that condition works, then you should combine both of our triggers?
 
S

SilentScream

Guest
this ways is not working. im still try to make this trigger.
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
Code:
hisItemOnlyOnce
    Events
        Unit - A unit Acquires an item
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Item-type of (Item being manipulated)) Equal to Healing Salve
                (Item-type of (Item being manipulated)) Equal to Rod of Necromancy
    Actions
        For each (Integer A) from 1 to 5, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to (Item-type of (Item being manipulated))
                    Then - Actions
                        For each (Integer B) from ((Integer A) + 1) to 6, do (Actions)
                            Loop - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Item-type of (Item carried by (Hero manipulating item) in slot (Integer B))) Equal to (Item-type of (Item being manipulated))
                                    Then - Actions
                                        Hero - Drop the item from slot (Integer B) of (Hero manipulating item)
                                        Quest - Display to (Player group((Owner of (Hero manipulating item)))) the Warning message: Sorry, this item only once
                                    Else - Actions
                    Else - Actions

By AceHart. Look in the free trigger section, hero+item trigger to see the explenation by AceHart how this works.
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
Though that one compares particular items, not classes.
Post #3 had a decent try.

Or, some more inspiration:
Code:
Item Once Classes
    Events
        Unit - A unit Acquires an item
    Conditions
        (Item-class of (Item being manipulated)) Equal to Artifact
    Actions
        For each (Integer A) from 1 to 6, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Item-class of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to (Item-class of (Item being manipulated))
                        (Item carried by (Hero manipulating item) in slot (Integer A)) Not equal to (Item being manipulated)
                    Then - Actions
                        Item - Remove (Item being manipulated)
                        Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: Sorry.
                    Else - Actions


That said, "It doesn't work" is not a very good problem description.

If you tried a trigger and it's not really doing what it should, post it.
 
S

SilentScream

Guest
AceHart said:
Though that one compares particular items, not classes.
Post #3 had a decent try.

Or, some more inspiration:
Code:
Item Once Classes
    Events
        Unit - A unit Acquires an item
    Conditions
        (Item-class of (Item being manipulated)) Equal to Artifact
    Actions
        For each (Integer A) from 1 to 6, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Item-class of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to (Item-class of (Item being manipulated))
                        (Item carried by (Hero manipulating item) in slot (Integer A)) Not equal to (Item being manipulated)
                    Then - Actions
                        [COLOR=DarkRed]Hero - Drop (Item being manipulated) from (Triggering unit)(i will changed it)[/COLOR]
                        Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: Sorry.
                    Else - Actions

That said, "It doesn't work" is not a very good problem description.

If you tried a trigger and it's not really doing what it should, post it.

Thank you very much this works correctly :cool:
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top