Denegoth
New Member
- Reaction score
- 18
I coded an entire Duel system myself, but since I did I have encountered a problem that I don't know how to fix. I have tried quite a few things but nothing so far has helped.
The players enter the duel arena fine, but the second team ALWAYS wins after a certain amount of time/deaths. Even if one only one light player dies, the dark team will win.
Here is my code.
Duel start:
Death:
Thanks in advance!
The players enter the duel arena fine, but the second team ALWAYS wins after a certain amount of time/deaths. Even if one only one light player dies, the dark team will win.
Here is my code.
Duel start:
Trigger:
- Duel
- Events
- Time - DuelTimer expires
- Conditions
- Actions
- Wait 0.10 seconds
- For each (Integer A) from 1 to 10, do (Actions)
- Loop - Actions
- Selection - Select Hero[(Integer A)] for (Owner of Hero[(Integer A)])
- Hero - Instantly revive Hero[(Integer A)] at ((Owner of Hero[(Integer A)]) start location), Hide revival graphics
- Visibility - Create an initially Enabled visibility modifier for (Owner of Hero[(Integer A)]) emitting Visibility across Region 007 <gen>
- Unit - Remove All buffs from Hero[(Integer A)]
- Loop - Actions
- For each (Integer B) from 1 to 5, do (Actions)
- Loop - Actions
- Camera - Pan camera for (Owner of Hero[(Integer B)]) to (Center of DuelTeam1 <gen>) over 0.00 seconds
- Unit - Move Hero[(Integer B)] instantly to (Center of DuelTeam1 <gen>), facing 90.00 degrees
- Loop - Actions
- For each (Integer B) from 6 to 10, do (Actions)
- Loop - Actions
- Camera - Pan camera for (Owner of Hero[(Integer B)]) to (Center of DuelTeam2 <gen>) over 0.00 seconds
- Unit - Move Hero[(Integer B)] instantly to (Center of DuelTeam2 <gen>), facing 270.00 degrees
- Loop - Actions
- Wait 0.10 seconds
- Set Duellers[1] = (Number of units in (Units in DuelTeam1 <gen>))
- Set Duellers[2] = (Number of units in (Units in DuelTeam2 <gen>))
- Set DuelHealGroup = (Units in Region 007 <gen>)
- Game - Display to (All players) the text: (String(Duellers[2]))
- Unit Group - Pick every unit in DuelHealGroup and do (Actions)
- Loop - Actions
- Unit - Set life of (Picked unit) to 100.00%
- Unit - Set mana of (Picked unit) to 100.00%
- Unit - Reset ability cooldowns for (Picked unit)
- Loop - Actions
- Custom script: call DestroyGroup(udg_DuelHealGroup)
- Events
Death:
Trigger:
- Dying Region
- Events
- Unit - A unit Dies
- Conditions
- (Region 007 <gen> contains (Dying unit)) Equal to True
- Actions
- Wait 0.10 seconds
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Duellers[1] Not equal to 0
- Duellers[2] Not equal to 0
- ((Owner of (Dying unit)) is an ally of Player 11 (Dark Green)) Equal to True
- Then - Actions
- Set Duellers[1] = (Duellers[1] - 1)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Duellers[1] Not equal to 0
- Duellers[2] Not equal to 0
- ((Owner of (Dying unit)) is an ally of Player 12 (Brown)) Equal to True
- Then - Actions
- Set Duellers[2] = (Duellers[2] - 1)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Duellers[1] Equal to 0
- Then - Actions
- For each (Integer B) from 1 to 10, do (Actions)
- Loop - Actions
- Camera - Pan camera for (Owner of Hero[(Integer B)]) to ((Owner of Hero[(Integer B)]) start location) over 0.00 seconds
- Selection - Select Hero[(Integer B)] for (Owner of Hero[(Integer B)])
- Hero - Instantly revive Hero[(Integer B)] at ((Owner of Hero[(Integer B)]) start location), Hide revival graphics
- Unit - Move Hero[(Integer B)] instantly to ((Owner of Hero[(Integer B)]) start location)
- Loop - Actions
- Game - Display to (All players) the text: |cff80FF00The Dark ...
- Countdown Timer - Start DuelTimer as a One-shot timer that will expire in 600.00 seconds
- For each (Integer A) from 6 to 10, do (Actions)
- Loop - Actions
- Player - Add 250 to (Owner of Hero[(Integer A)]) Current gold
- Loop - Actions
- For each (Integer B) from 1 to 10, do (Actions)
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Duellers[2] Equal to 0
- Then - Actions
- For each (Integer B) from 1 to 10, do (Actions)
- Loop - Actions
- Camera - Pan camera for (Owner of Hero[(Integer B)]) to ((Owner of Hero[(Integer B)]) start location) over 0.00 seconds
- Selection - Select Hero[(Integer B)] for (Owner of Hero[(Integer B)])
- Hero - Instantly revive Hero[(Integer B)] at ((Owner of Hero[(Integer B)]) start location), Hide revival graphics
- Unit - Move Hero[(Integer B)] instantly to ((Owner of Hero[(Integer B)]) start location)
- Loop - Actions
- Game - Display to (All players) the text: |cff80FF00The Light...
- Countdown Timer - Start DuelTimer as a One-shot timer that will expire in 600.00 seconds
- For each (Integer A) from 1 to 5, do (Actions)
- Loop - Actions
- Player - Add 250 to (Owner of Hero[(Integer A)]) Current gold
- Loop - Actions
- For each (Integer B) from 1 to 10, do (Actions)
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Events
Thanks in advance!