Hi, im having a problem at the moment. Im making a boss create flamestrikes on every hero in the arena every 1.5 second. The problem im having is that the dummies only seem to start the ability, and then stop, as the effect on the ground appears but there is no explosion.
Trigger:
- Bloodmage
- Events
- Time - Every 1.50 seconds of game time
- Conditions
- Actions
- Animation - Play humanboss[2]'s spell animation
- Set tempgroup = (Units in Arena <gen> matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an enemy of Neutral Hostile) Equal to True)))
- Unit Group - Pick every unit in tempgroup and do (Actions)
- Loop - Actions
- Game - Display to (All players) the text: Unitloop run
- Set Temppoint = (Position of (Picked unit))
- Unit - Create 1 Flamestrikedummy for Neutral Hostile at Temppoint facing Default building facing degrees
- Unit - Order (Last created unit) to Human Blood Mage - Flame Strike Temppoint
- Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
- Custom script: call RemoveLocation(udg_Temppoint)
- Loop - Actions
- Custom script: call DestroyGroup(udg_tempgroup)
- Events