Dummy Unit

Xebarsis

New Member
Reaction score
7
I want to make a dummy unit, but there are two aspects I want to add to it that I don't know how to do.

1. I want to make the dummy unit untargetable.
2. I want to make the dummy unit completely invisible.

I tried giving the dummy unit no actor, but that just made it a giant blob. How do I do those things?
 

Frozenwind

System maker
Reaction score
99
1. Find your unit in the data editor and find the "Unit-Flags". Now, if you scroll down in it, you'll find things like "undetectable", "untargetable", "unselectable", etc. Tick the box you think is needed... I'd go for:
  • unselectable
  • untargetable
  • uncommandable
  • undetectable
  • Invulnerable
  • Cannot be clicked
  • Cannot be highlighted
  • cloacked
  • Not on radar (=minimap)
2. Remove the actor (I suppose this doesn't affect abilities, as abilities are linked to the unit itself) or read above.


FYI: I haven't tested it, but I assume it works.
 

Im_On_56k

Hm...
Reaction score
116
Changing the model to this might be what you are looking for.
Code:
Assets\UI\TechPurchase\TechPurchasePortraitCamera\TechPurchasePortraitCamera.m3

You should also be able to set some Unit - Flags to achieve anything else you want such as Not On Radar, Uncommandable, Unselectable etc.

One question I have is what do you need a dummy unit for?

-edit
Frozenwind beat me to it
 

Xebarsis

New Member
Reaction score
7
I need a dummy unit so that I know if a unit is killed by a specific ability (which the dummy unit uses) it initiates a trigger. And thanks for the info guys!
 
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