editor help

Gamewolf3000

Member
Reaction score
1
hi

since i began using the editor i have faced som things that i can't make to work.

i have been succesful in giving units shields but only when it comes to stats. they have shields and the shields take the damage but the graphics is the same as if the unit itself takes the damage and there is no graphic shield (no visible shield) around the unit.

i want to make an ability that transforms a unit into an Archon for a set amount of time and then it will revert to the unit again.

I would be happy if anyone could answer any of my questions.
 

Carnerox

The one and only.
Reaction score
84
Here would be a trigger for your Morph into an Archon temporarily. You can keep the adding buff or just remove it, it wont effect anything.
Trigger:
  • Morph
    • Events
      • Unit - Any Unit uses You Ability - Any stage (Ignore shared abilities)
    • Local Variables
      • Duration = 15.0 <Real>
    • Conditions
    • Actions
      • Unit - Set unit (Triggering unit) model to Archon with variation 0 and textures ""
      • Unit - Add 1 Morph - Archon Morph to (Triggering unit) from (Triggering unit)
      • General - Wait Duration Game Time seconds
      • Unit - Set unit (Triggering unit) model to Your Original Model with variation 0 and textures ""
      • Unit - Remove 1 Morph - Archon Morph from (Triggering unit)


Or did you want it to morph into the Unit itself?

Trigger:
  • Morph
    • Events
      • Unit - Any Unit uses Your Ability at Generic1 - Any stage (Ignore shared abilities)
    • Local Variables
      • Duration = 15.0 <Real>
      • Caster = No Unit <Unit>
    • Conditions
    • Actions
      • Unit - Replace (Triggering unit) with a Archon using Old Unit's Relative vitals
      • Variable - Set Caster = (Last replaced unit)
      • Unit Selection - Select Caster for player (Triggering player)
      • Unit - Add 1 Morph - Archon Morph to Caster from Caster
      • General - Wait Duration Game Time seconds
      • Unit - Replace Caster with a Original Unit using Old Unit's Relative vitals
      • Variable - Set Caster = (Last replaced unit)
      • Unit Selection - Select Caster for player (Triggering player)
      • Unit - Remove 1 Morph - Archon Morph from Caster
 
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