End game trigger?

setari

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2
Ok, I finished my first map. Yay! But, I want the game to end when a person kills a specific creep at the end of the map, how would I set that, if it's possible?
 

Crusher

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Code:
Events:
A unit has been Killed

Conditions:
Dying Unit Equal To (Your unit)

Action:
Victory Player 1 (Red) etc
 

setari

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Ok, I dont have another player on my map, so the "you win" thing comes up whenever I start the map, how can I take this away? I figure it has something to do with the

Code:
Melee Initialization
    Events
        Map initialization
    Conditions
    Actions
        Melee Game - Use melee time of day (for all players)
        Melee Game - Limit Heroes to 1 per Hero-type (for all players)
        Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
        Melee Game - Set starting resources (for all players)
        Melee Game - Remove creeps and critters from used start locations (for all players)
        Melee Game - Create starting units (for all players)
        Melee Game - Run melee AI scripts (for computer players)
        Melee Game - Enforce victory/defeat conditions (for all players)

Right?
 

Crusher

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Remove that....create a new trigger


Do exactly as I done in upper post....

EDIT:posting an Example for 1 minute!
 

Razed

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44
Code:
Melee Game - Enforce victory/defeat conditions (for all players)

Remove that to fix that, I believe.

But if it's just a custom map made by you, why not remove the entire trigger? ;)
 

setari

New Member
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2
Well I wasnt sure if the map would totally bug out if I did remove the trigger. Yeah it's a totally custom map. I'll try both of those suggestions.
 

Razed

New Member
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44
I've tested it myself as well for you. And yes, by only removing that single action you take away the effect you were talking about.
 

setari

New Member
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2
Woot, it worked, I just took away the

Code:
Melee Game - Enforce victory/defeat conditions (for all players)

Thanks guys! + rep to both of yas!
 
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