Events
A player skips a cinematic (i.e. presses escape)
Condtions
Whatever your heart desires
Actions
Whatever you need to do
Order <unit> to <ability>
This may not be what you're looking for but you could do something like this
Code:Events A player skips a cinematic (i.e. presses escape) Condtions Whatever your heart desires Actions Whatever you need to do Order <unit> to <ability>
he could check if the player is targetting the unit that will have the skill.