hi guys, I'm having a little problem in this line, I have a variable called: SimError and it's a sound. Please don't tell me that it is someone elses code I know, I forgot who's code it was and I really need it so I imported it into my map but some lines aren't working
this is the trigger:
and this ones are the problems:
3 times because all different spots
eather way is there anny way I can fix this? thanks in advanced :thup:
this is the trigger:
Code:
constant function SkillPointsGiven takes nothing returns integer
return 5
endfunction
constant function AgilityRawCode takes nothing returns integer
return 'A002'
endfunction
constant function IntelligenceRawCode takes nothing returns integer
return 'A004'
endfunction
constant function StrengthRawCode takes nothing returns integer
return 'A001'
endfunction
function Trig_Atrribute_System_Actions takes nothing returns nothing
local unit u=GetLevelingUnit()
set udg_A_SkillPointsLeft[GetConvertedPlayerId(GetOwningPlayer(u))] = udg_A_SkillPointsLeft[GetConvertedPlayerId(GetOwningPlayer(u))]+ SkillPointsGiven()
endfunction
function Add_Strength_Conditions takes nothing returns boolean
return GetSpellAbilityId() == StrengthRawCode()
endfunction
function Add_Strength_Actions takes nothing returns nothing
local unit u=GetTriggerUnit()
local integer Str=GetHeroStr(u,false)+1
if udg_A_SkillPointsLeft[GetConvertedPlayerId(GetOwningPlayer(u))] >0 then
set udg_A_SkillPointsLeft[GetConvertedPlayerId(GetOwningPlayer(u))] = udg_A_SkillPointsLeft[GetConvertedPlayerId(GetOwningPlayer(u))] - 1
call SetHeroStr(u,Str,true)
call DisplayTimedTextToPlayer( GetOwningPlayer(u), 0.52, -1.00, 2.00, "|cffff0000You have|r " + I2S(udg_A_SkillPointsLeft[GetConvertedPlayerId(GetOwningPlayer(u))]) + " |cffff0000attribute points left!|r" )
else
call SimError(GetOwningPlayer(u),"Not enough attribute points left")
endif
endfunction
function Add_Intelligence_Conditions takes nothing returns boolean
return GetSpellAbilityId() == IntelligenceRawCode()
endfunction
function Add_Intelligence_Actions takes nothing returns nothing
local unit u=GetTriggerUnit()
local integer Int=GetHeroInt(u,false)+1
if udg_A_SkillPointsLeft[GetConvertedPlayerId(GetOwningPlayer(u))] >0 then
set udg_A_SkillPointsLeft[GetConvertedPlayerId(GetOwningPlayer(u))] = udg_A_SkillPointsLeft[GetConvertedPlayerId(GetOwningPlayer(u))] - 1
call SetHeroInt(u,Int,true)
call DisplayTimedTextToPlayer( GetOwningPlayer(u), 0.52, -1.00, 2.00, "|cffff0000You have|r " + I2S(udg_A_SkillPointsLeft[GetConvertedPlayerId(GetOwningPlayer(u))]) + " |cffff0000attribute points left!|r" )
else
call SimError(GetOwningPlayer(u),"Not enough attribute points left")
endif
endfunction
function Add_Agility_Conditions takes nothing returns boolean
return GetSpellAbilityId() == AgilityRawCode()
endfunction
function Add_Agility_Actions takes nothing returns nothing
local unit u=GetTriggerUnit()
local integer Agi=GetHeroAgi(u,false)+1
if udg_A_SkillPointsLeft[GetConvertedPlayerId(GetOwningPlayer(u))] >0 then
set udg_A_SkillPointsLeft[GetConvertedPlayerId(GetOwningPlayer(u))] = udg_A_SkillPointsLeft[GetConvertedPlayerId(GetOwningPlayer(u))] - 1
call SetHeroAgi(u,Agi,true)
call DisplayTimedTextToPlayer( GetOwningPlayer(u), 0.52, -1.00, 2.00, "|cffff0000You have|r " + I2S(udg_A_SkillPointsLeft[GetConvertedPlayerId(GetOwningPlayer(u))]) + " |cffff0000attribute points left!|r" )
else
call SimError(GetOwningPlayer(u),"Not enough attribute points left")
endif
endfunction
//===========================================================================
function InitTrig_Atrribute_System takes nothing returns nothing
local trigger A_Agi=CreateTrigger()
local trigger A_Str=CreateTrigger()
local trigger A_Int=CreateTrigger()
set gg_trg_Atrribute_System = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_Atrribute_System, EVENT_PLAYER_HERO_LEVEL )
call TriggerAddAction( gg_trg_Atrribute_System, function Trig_Atrribute_System_Actions )
call TriggerRegisterAnyUnitEventBJ( A_Agi, EVENT_PLAYER_UNIT_SPELL_EFFECT )
call TriggerAddCondition( A_Agi, Condition( function Add_Agility_Conditions ) )
call TriggerAddAction( A_Agi, function Add_Agility_Actions )
call TriggerRegisterAnyUnitEventBJ( A_Str, EVENT_PLAYER_UNIT_SPELL_EFFECT )
call TriggerAddCondition( A_Str, Condition( function Add_Strength_Conditions ) )
call TriggerAddAction( A_Str, function Add_Strength_Actions )
call TriggerRegisterAnyUnitEventBJ( A_Int, EVENT_PLAYER_UNIT_SPELL_EFFECT )
call TriggerAddCondition( A_Int, Condition( function Add_Intelligence_Conditions ) )
call TriggerAddAction( A_Int, function Add_Intelligence_Actions )
endfunction
and this ones are the problems:
Code:
else
call SimError(GetOwningPlayer(u),"Not enough attribute points left")
Code:
else
call SimError(GetOwningPlayer(u),"Not enough attribute points left")
Code:
else
call SimError(GetOwningPlayer(u),"Not enough attribute points left")
3 times because all different spots
eather way is there anny way I can fix this? thanks in advanced :thup: