In my map i always get a fatal error when these three triggers run, they are initially off until around 10 minutes when they are turned on and are supposed to run for the rest of the game.. The triggers are spawn triggers that send random units from a unit group that i set to different types of units in a region.Now can anyone tell me whether i am using some forbidden blizzard move that cuases these crashes in these trgger??
Trigger:
- OrcAutoSpawn
- Events
- Time - Every 45.00 seconds of game time
- Conditions
- Actions
- Set OrcSpawn = (Center of Orc Spawn Area <gen>)
- Set OrcAttackArea = (Center of Orc Attack Area <gen>)
- Unit - Create 10 (Unit-type of (Random unit from OrcSpawnUnits)) for Player 12 (Brown) at OrcSpawn facing Default building facing degrees
- Set AllOrc = (Units in Orc Spawn Area <gen>)
- Unit Group - Pick every unit in AllOrc and do (Actions)
- Loop - Actions
- Unit - Order (Picked unit) to Attack-Move To OrcAttackArea
- Loop - Actions
- Custom script: call RemoveLocation(udg_OrcSpawn)
- Custom script: call RemoveLocation(udg_OrcAttackArea)
- Custom script: call DestroyGroup(udg_AllOrc)
- Events
Trigger:
- Undead Auto Spawn
- Events
- Time - Every 45.00 seconds of game time
- Conditions
- Actions
- Set UndeadAttackArea = (Center of Undead Attack Area <gen>)
- Set UndeadSpawn = (Center of Undead Spawn Area <gen>)
- Unit - Create 10 (Unit-type of (Random unit from UndeadSpawnUnits)) for Player 12 (Brown) at UndeadSpawn facing Default building facing degrees
- Set AllUndead = (Units in Undead Spawn Area <gen>)
- Unit Group - Pick every unit in AllUndead and do (Actions)
- Loop - Actions
- Unit - Order (Picked unit) to Attack-Move To UndeadAttackArea
- Loop - Actions
- Custom script: call RemoveLocation(udg_UndeadAttackArea)
- Custom script: call RemoveLocation(udg_UndeadSpawn)
- Custom script: call DestroyGroup(udg_AllUndead)
- Events
Trigger:
- DemonAutoSpawn
- Events
- Time - Every 45.00 seconds of game time
- Conditions
- Actions
- Set DemonAttackArea = (Center of Demon Attack Area <gen>)
- Set DemonSpawn = (Center of Demon Spawn Area <gen>)
- Unit - Create 10 (Unit-type of (Random unit from DemonSpawnUnits)) for Player 12 (Brown) at DemonSpawn facing Default building facing degrees
- Set AllDemon = (Units in Demon Spawn Area <gen>)
- Unit Group - Pick every unit in AllDemon and do (Actions)
- Loop - Actions
- Unit - Order (Picked unit) to Attack-Move To DemonAttackArea
- Loop - Actions
- Custom script: call RemoveLocation(udg_DemonAttackArea)
- Custom script: call RemoveLocation(udg_UndeadSpawn)
- Custom script: call DestroyGroup(udg_AllDemon)
- Events