FD Circle Defense 1.1

F

FD_Master

Guest
Greetings Friends,

This is my first map and 2nd version after previous release. I would like your comments, suggestions, new ideas and specially BUGS report so I can further improve and enhance this challenging map.

Latest, Previous versions and other information can be found at:
http://www.zeeshan.biz/clanfd
-FD_M@ster


FD Circle Defense 1.1
preview_circledefense.jpg

- Recommended Players: 1-6
- Kill all enemies before they enter into the circle.
- Modes: -repick, -random
- 12 Heroes, 12 Waves, 2 Round Boss, 1 Final Boss
- Hero Maximum Level: 20
- 3 buildings where you can buy weapons, items and potions etc..

v1.1
Misc. Changes:
+ Increased attack speed for round bosses.
+ Added modes: -repick, -random.
+ duplicate hero selection disabled.
+ fixed a major problem with creeps returning to their start point.
+ some other bugs, glitches fixed.
+ fixed potions (no of charges) typo.

Heroes Changes:
+ Maximum level is 20.
+ Mirror image deals 50% damage and taking 200% damage.
+ Mirror image cool down and duration adjusted.
+ immolation damage increased, mana cost and drain mana per second adjusted.
+ Inferno damage increased, cool down and duration decreased.
+ Sleep duration adjusted.
+ Carrion range and damage fixed.
+ Tide Hunter spells changed.
+ Rifleman spells changed.
+ Beastmaster spells changed.
+ Serpent Ward health points increased, damage adjusted.
+ Hero selection text, range/melee info fixed for all heroes detail.
+ Trauren Chieftain movement speed increased.
+ Mountain King fixed (Changed into strength and fixed stats etc).
+ Beastmaster attack damage fixed.
+ Summon Water Elemental quantity and damage increased.
 

Attachments

  • FD Circle Defence 1.1.zip
    180.6 KB · Views: 177
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