Hi, I've got a spell on my schemes... but it's quite complicated for my current skill.
This is the basic:
So basically it has a set amount of damage (base damage*multiplier) plus additional 20% of my base damage for each 100 yards it travels. And then the ignite (for every unit that is hit by this AoE) over 4 seconds.
The base damage is already set by one of my triggers, so you don't have to worry about that one. Just the target location, casting a fireball, and increasing its damage every 100 yards - goes beyond my knowledge.
Any pro editor user would be nice. =]
This is the basic:
Casts a fireball at a target location. The fireball grows in size and damage as it travels. Upon impact with the first enemy unit it deals AoE damage and ignites the hurt units. Deals 100/130/160/200/250% base damage +20% base damage for each 100 yards travelled. Ignited enemy units burn for 100% of your base damage over 4 seconds. Costs x mana. 12 seconds cooldown. (Credits - Dinowc) (icon = Fireball)
So basically it has a set amount of damage (base damage*multiplier) plus additional 20% of my base damage for each 100 yards it travels. And then the ignite (for every unit that is hit by this AoE) over 4 seconds.
The base damage is already set by one of my triggers, so you don't have to worry about that one. Just the target location, casting a fireball, and increasing its damage every 100 yards - goes beyond my knowledge.
Any pro editor user would be nice. =]