TPOX
New Member
- Reaction score
- 10
Anyone know some first person shooter maps that have like crosshairs and click to shoot or something. Im trying to create a FPS Shooter map but i cant think of a way to shoot people other than hitting spacebar.
Third Person standard ©
Events
Time - Every 0.02 seconds of game time
Conditions
Vehicle Equal to No unit
Actions
Set point = (Position of Hero)
Camera - Pan camera for Player 1 (Red) to point over 0.02 seconds
Camera - Set Player 1 (Red)'s camera Angle of attack to 335.00 over 0.02 seconds
Camera - Set Player 1 (Red)'s camera Distance to target to 850.00 over 0.02 seconds
Camera - Set Player 1 (Red)'s camera Field of view to 60.00 over 0.02 seconds
Camera - Set Player 1 (Red)'s camera Rotation to (Facing of Hero) over 0.02 seconds
Camera - Set Player 1 (Red)'s camera Height Offset to 198.00 over 0.02 seconds
Custom script: call RemoveLocation(udg_point)
guitarplay said:what you need is a trigger that creates a buff-effect at the mouse point.
Make it so when you fire, you hit where the buff is on. And every 0.01 seconds it creats-removes it, so that when you moove mouse point it moves the aimer. You could also do something so that like when a bomb goes off, you make it like if the unit is effected, then its every o.1 seconds, and the response time drops.
Well with me (Not sure about anyone else) that exact trigger causes server splits with the leaks. It was my old 3rd person camera (Which didnt rotate right, but i fixed that for GTA map). I added that and now it aint even that laggy. And by that I mean with my movement system + its update and range sometimes it looks like the car hits a bump, i guess.thats basically the trigger i use too cept the jass clean up part.
Yeah it works, the only thing I forgot to add to it was "Unit group - Set (player 1) selection to (Unit)" which is so you can click other things, but it never really selects anything.ShadowSnipe4 said:If that works rad, i might be able to salvage my last project after all.
what you need is a trigger that creates a buff-effect at the mouse point.