Floating text

ijal razi

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can you create
DISPLAY Damage with different colors
DISPLAY Death with different colors
DISPLAY Ability Name with different colors
DISPLAY Name Of Unit By click it with different colors
DISPLAY XP Gained from kiling with different colors
DISPLAY Gold gained with different colors
if you can create if :eek::eek::eek:
 

xPass

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Do you mean changing the colour of floating text whenever one of those you stated occurs? If so, yes. :D
 

xPass

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Yes then, you can... Use Floating Text - Change colour of ...blahh blahh...


Off-topic:
P.S It wouldn't hurt to give +rep :D cause I love them :)
 

ijal razi

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the problem is I can not make the same colors if Floating textnya verocyti fading age that I could
 

xPass

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What do you mean? You can make a If, Then, Else action.

Example:
If - Unit dies
Then - Create Floating Text..........blahh.........
Change Colour of Floating Text to............
Else - Do Nothing

Something like this


DISPLAY Name Of Unit By click it with different colors

By the way, for this if you want clicking, you need trackables. They are not in WE, must use JASS, or you can put it into your Trigger Editor, which I did :)
 

ijal razi

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yah but i can create
Display Name Of Unit By click it
Display XP Gained from kiling
Display Gold gained
i'm working now to create XP Gained from kiling
 

xPass

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They're different triggers right?

XP will be a little harder... Care to share after you done it? :)

Good Luck too!!!

Alrighty I gotta go now, gotta sleep. Night!


P.S I am still longing for that +rep :p
 

TomTTT

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They're different triggers right?

XP will be a little harder... Care to share after you done it? :)

Good Luck too!!!

Alrighty I gotta go now, gotta sleep. Night!


P.S I am still longing for that +rep :p

I think by the rules you are not allowed to ask for +rep. Not sure :p...
Anyway, the XP thing will be easy by setting the point value of the unit to how much XP it gives, then create a floating text with it. Else, you can set the current exp of the unit with a periodic event into a value, then when A unit dies, set the current XP of the unit to a variable, then make the Arithmetic: Integer1 - Integer2 = XP gained
 

xPass

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I think by the rules you are not allowed to ask for +rep. Not sure :p...
Anyway, the XP thing will be easy by setting the point value of the unit to how much XP it gives, then create a floating text with it.

Err quick question, what's point value and what do they do?
 

TomTTT

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Err quick question, what's point value and what do they do?

Point value is something you can change in the Object Editor to a unit under Stats - Point Value. The start is around 100. I think it is for melee map, the unit scores at the end. Mainly it's a good thing used in lets say Tower Defense maps for the "sell tower" ability in them. You can change it for whatever you like, and this way you dont have to check tons of If/Then/Else for all Towers (in TD) or all Creeps (In this map).
 
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