Or you could create a trigger on Map Initilization:
Trigger:
- Set temp_region = Playable Map Area <gen>
- Visibility - Create an initially Enabled visibility modifier for All Players emitting Visibility across temp_region
- Custom script: call RemoveRect (udg_temp_region)
tisk tisk tisk.
just do
Trigger:
- Visibility - Disable fog of war
Or that. Shhh, I've only been doing WE for 2 weeks .
Or you could create a trigger on Map Initilization:
Trigger:
- Melee Initialization Copy
- Events
- Map initialization
- Conditions
- Actions
- Set temp_region = (Playable map area)
- Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across temp_region
- Custom script: call RemoveRect (udg_temp_region)
Unfotunately there is no "All Players" so you'll have to do it for each individual player. Just copy the line "Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across temp_region" and change it to Player 2 (Teal) Etc.