Follower unit problem!

S

shadowvzs

Guest
When unit buy follow (rune) item then dodo follow him, but how can i do without periodic things when dodo enter his region then add something unit who buying from dodo ?

Code:
Dodo Quest
    Events
        Unit - A unit Sells an item (from shop)
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Item-type of (Sold Item)) Equal to Blood Sacrifice
                (Item-type of (Sold Item)) Equal to Follow
                (Item-type of (Sold Item)) Equal to Stop
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Sold Item)) Equal to Blood Sacrifice
                (Percentage mana of (Selling unit)) Not equal to 100.00
            Then - Actions
                Unit - Set life of (Buying unit) to ((Life of (Buying unit)) / 20.00)
                Unit - Set mana of (Selling unit) to 100.00%
                Unit - Set life of (Selling unit) to 100.00%
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Sold Item)) Equal to Follow
                (Percentage mana of (Selling unit)) Equal to 100.00
            Then - Actions
                Unit - Set life of (Buying unit) to ((Life of (Buying unit)) / 1.50)
                Unit - Order (Selling unit) to Follow (Buying unit)
                Unit - Set mana of (Selling unit) to 100.00%
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Unit-type of (Selling unit)) Equal to Dodo
                    Then - Actions
                        Cinematic - Ping minimap for (Player group((Owner of (Buying unit)))) at (Center of Dodo Mother Region <gen>) for 3.00 seconds
                    Else - Actions
                        Cinematic - Ping minimap for (Player group((Owner of (Buying unit)))) at (Center of SheepCaran <gen>) for 3.00 seconds
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Sold Item)) Equal to Stop
                (Percentage mana of (Selling unit)) Equal to 100.00
            Then - Actions
                Unit - Set life of (Buying unit) to ((Life of (Buying unit)) / 1.50)
                Unit - Order (Selling unit) to Stop
                Unit - Set mana of (Selling unit) to 100.00%
                    Else - Actions
Code:
Dodo Mother Region
    Events
        Unit - A unit enters Dodo Mother Region <gen>
    Conditions
        (Unit-type of (Entering unit)) Equal to Dodo
    Actions
        Set Temp_point[8] = (Position of (Triggering unit))
        Wait 10.00 seconds
        Item - Create Feather at Temp_point[8]
        Unit - Remove (Triggering unit) from the game
        Custom script:   call RemoveLocation(udg_Temp_point[8])
 
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