Events
Every 5.00 seconds of game time
Actions
Set Temp_Group = Units in (Playable map area) of type Barracks
Pick every unit in Temp_Group and do:
Loop - Actions:
Set Temp_Point = Position of (Picked unit)
Create 1 Footman for (Owner of (Picked unit)) at Temp_Point facing default building facing degrees
Custom Script: call RemoveLocation (udg_Temp_Point)
call DestroyGroup (udg_Temp_Group)