ForGroup Func condition help~

dansam92

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1
Code:
function [I]Condition[/I] takes nothing returns boolean
    return GetUnitState(GetFilterUnit(), UNIT_STATE_LIFE) > 0 and IsUnitEnemy(GetFilterUnit(),[B][I]Player[/I][/B])
endfunction

call GroupEnumUnitsInRange([I]loc[/I],X,Y,[I]radius.[/I],Condition(function [I]Condition[/I]))

when i use a filter like above...
i wanna filter only unit which is alive and not allied with Triggering unit or Entering unit.
i know that i should use GetFilterUnit()
but wht i should write in Player section in this situation? GetOwningPlayer(GetTriggerUnit())?
i need ur help ~
 

Carnerox

The one and only.
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So what is the problem you need help with, also change your post from code to Jass.


jass.gif
 

Carnerox

The one and only.
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84
Something like this?

Edit* hold on.

Edit*Edit*
JASS:
function Trig_Filter_Conditions takes nothing returns boolean
    return (GetUnitState (GetEnteringUnit(), UNIT_STATE_LIFE) >= 1.00) and (IsUnitEnemy(GetEnteringUnit(), Player(o))
endfunction

function Trig_Filter_Actions takes nothing returns nothing
    //Do your actions.
endfunction

//===========================================================================
function InitTrig_Filter takes nothing returns nothing
    local trigger filter = CreateTrigger()
    call TriggerRegisterEnterRectSimple (filter, GetPlayableMapRect())
    call TriggerAddCondition (filter, Condition( function Trig_Filter_Conditions))
    call TriggerAddAction (filter, function Trig_Filter_Actions)
endfunction
 

dansam92

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1
like that
Code:
function [I][B]Condition[/B][/I] takes nothing returns boolean
    return GetUnitState([B][COLOR="Blue"]GetFilterUnit()[/COLOR][/B], UNIT_STATE_LIFE) > 0 and IsUnitEnemy([B][COLOR="blue"]GetFilterUnit()[/COLOR][/B],[I][B]Player[/B][/I])
endfunction

function [U]Action2[/U] takes nothing returns nothing
local group g=CreateGroup()
call GroupEnumUnitsInRange(g,GetUnitX([B][COLOR="Red"]GetEnumUnit()[/COLOR][/B]),GetUnitY([B][COLOR="red"]GetEnumUnit()[/COLOR][/B]),radius.,Condition(function [I][B]Condition[/B][/I]))
endfunction

function Action1 takes nothing returns nothing
      call ForGroupBJ( group, function [U]Action2[/U] )
endfunction
using GroupEnumUnitsInRange func, filter is needed.
so i made a function Condition to use as filter.
if i wanna filter GetEnumUnit's Enemy unit, just writing GetOwningPlayer(GetEnumUnit()) in Player is okay?
GetEnumUnit() is available in another function?
 

Komaqtion

You can change this now in User CP.
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469
Just use a global variable...
JASS:
globals
    player owner
endglobals

function Conditions takes nothing returns boolean
    return GetUnitState(GetFilterUnit(), UNIT_STATE_LIFE) > 0 and IsUnitEnemy(GetFilterUnit(),owner)
endfunction

set owner = GetOwningPlayer(GetTriggerUnit())
call GroupEnumUnitsInRange(group,GetUnitX(GetEnumUnit()),GetUnitY(GetEnumUnit()),radius.,Condition(function Conditions))


Also, again, use JASS tags for your code, and this should probably be in the Jass Help section...

Also, you can't use [ljass]GetEnumUnit()[/ljass] in that line, or have you already picked units ? :S
 

dansam92

New Member
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1
Code:
globals
    player owner
endglobals
is it a vjass stuff?
is it same as writing down like udg_owner?
i dont know how to use vjass.
my war3 version is latest one, and im using Jass New Gen Editor
but when i wrote vjass stuffs like above,
it might crash.

but i think using global var is good way to solve this. thx a lot :)
 

Lehona

New Member
Reaction score
12
Its vJass, yes.

And it makes global-declaration a lot easier, because you can do it wherever you want (Though it must be in a globals-block).

But it won't crash your map... Why should it?
 

dansam92

New Member
Reaction score
1
i donno why using vjass crash my map though im using JNGP.
i heard that i should install certain version of warcraft to use vjass.
is it true?
 

dansam92

New Member
Reaction score
1
thanks for ur reply Komaqtion and Lehona.
i will try vjass later when i wanna learn it.
(i already disabled RtC :) )
 
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