dansam92
New Member
- Reaction score
- 1
Code:
function [I]Condition[/I] takes nothing returns boolean
return GetUnitState(GetFilterUnit(), UNIT_STATE_LIFE) > 0 and IsUnitEnemy(GetFilterUnit(),[B][I]Player[/I][/B])
endfunction
call GroupEnumUnitsInRange([I]loc[/I],X,Y,[I]radius.[/I],Condition(function [I]Condition[/I]))
when i use a filter like above...
i wanna filter only unit which is alive and not allied with Triggering unit or Entering unit.
i know that i should use GetFilterUnit()
but wht i should write in Player section in this situation? GetOwningPlayer(GetTriggerUnit())?
i need ur help ~