Fullscreen Inventory

Azlier

Old World Ghost
Reaction score
461
Why wouldn't it? It all depends on if you cart the items and settings from map to map properly.
 

Atticus

New Member
Reaction score
2
Well everytime my hero has the ability to open it up and goes to the next map my hero does not show up.
 

Azlier

Old World Ghost
Reaction score
461
You need to cart the variables around with game cache. You know that, right?
 

Atticus

New Member
Reaction score
2
I do. He goes over when he does not have the 100 slot inventory ability. Do I need to bring that over somehow?
 

Azlier

Old World Ghost
Reaction score
461
Items not carried by your hero are not carried from map to map automatically.
 

Atticus

New Member
Reaction score
2
ok what if I dont have any items in there anyways. It still wont work the map loads but not him even if the bag is empty. He just doesn't show up on the other side.
 

Azlier

Old World Ghost
Reaction score
461
Hmm. You trigger has a serious error in line 6. I would fix that.
 

Azlier

Old World Ghost
Reaction score
461
My point exactly! God, no one ever understands what I mean.
 

Atticus

New Member
Reaction score
2
Here is my go to trigger to go to the next map.

Code:
Go to Center City
    Events
        Unit - A unit enters To Center City <gen>
    Conditions
        ((Entering unit) is A Hero) Equal to True
    Actions
        Set LeftFromMap = 1
        Game Cache - Clear all labels of Units in CommonCache
        Game Cache - Store (Entering unit) as Hero of Units in CommonCache
        Game Cache - Store (Life of (Entering unit)) as HeroLife of Units in CommonCache
        Game Cache - Store (Mana of (Entering unit)) as HeroMana of Units in CommonCache
        Game Cache - Store LeftFromMap as LeftFromMap of Variables in CommonCache
        Game Cache - Store Map2NewGame as Map2NewGame of Variables in CommonCache
        Game Cache - Save CommonCache
        Unit - Remove (Entering unit) from the game
        Trigger - Turn off Starting Camera <gen>
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Map2NewGame Equal to True
            Then - Actions
                Game - Save game as World Map1.w3z and change level to Maps\TLS\Center City.w3x (Skip scores)
            Else - Actions
                Game - Save game as World Map1.w3z and load Maps\TLS\Center City.w3z (Skip scores)

I understand the save game at the bottom is wrong that also becuase I cant get Store LeftFromMap or Map2NewGame working.
 
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