Zackreaver
New Member
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Hey there, sorry if this is in the wrong spot, but I couldn't find a thread that related to my situation. I'm developing a map, and the map runs flawlessly, no leaks, no disconnections, people can play it just fine. Problem is though, when you leave the game, warcraft 3 has a fatal error.
This doesnt really have a huge impact on the game, since it only happens when they decide to quit, but I'm sure my map would lose points on the popularity scale if players kept having to start warcraft 3 back up everytime they finish playing my map.
So anyway, what I'm trying to ask is, does anyone know what specific kind of code causes these problems? If not I could list the triggers I have, but I was wondering if anyone had this problem and knows what the cause is.
This doesnt really have a huge impact on the game, since it only happens when they decide to quit, but I'm sure my map would lose points on the popularity scale if players kept having to start warcraft 3 back up everytime they finish playing my map.
So anyway, what I'm trying to ask is, does anyone know what specific kind of code causes these problems? If not I could list the triggers I have, but I was wondering if anyone had this problem and knows what the cause is.