Game crashing for unkown reason.

Kitt

New Member
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If anyone wouldn't mind taking a crack at this. For some reason my game is crashing, for an unkown reason. I'll attach the map file. All you have to do is take one of the orcs, and order him to move straight down, and keep moving untill it crashes.

Mrow.
 

the Lumpy

►►►
Reaction score
53
I haven't tested, but you could have an infinate loop from moving a unit.

For example,
Unit enters region 005 --> gets moved into region 004 (enters region 004) --> gets moved into region 005 --> etc.
 

Kitt

New Member
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5
well, i've goten a few other people say they see no crash. I'm not sure, i've been testing it using the editors Test button thingie.

As for the gates, yes i know XD it's a work in progress.

Mreow
 

Rad

...
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228
Damnit Kitt listen to me already, stop fussing over the gates you wont get anything done! If you want Ill do em for you sunday... maybe :rolleyes:
 

phyrex1an

Staff Member and irregular helper
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447
I also get the crash (when using we test button, havnt tested real game). It has nothing to do with the triggers (deleted everyone to be sure). The bug is when you walk in the water and reach the border of the map. Or comes close to the border. I have no idea why that happens, but putting pathing blockers in the begining of the river helped. 2 layers of large blockers helped for me.

This was the wierdest bug I ever seen.
 

Kitt

New Member
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5
i know, it's rather odd isn't it? so, Did the pathing blockers stop enterance to the river? if so, then we can narrow the error down to the river...

@Rad: I had no intention of making this a quick project, and i'm very patient when it comes to computer work. The gates are neccisary for the style and feel of the game i want to make, and i know what i want is very possible. I have no intention of giving up on the gates.

Mreow.
 

Kitt

New Member
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5
Aha! bingo, it crashes (for whatever cracked up reason) only when you go to the very edge of the map, and your in the river. I tried entering the river from different palces and it works fine, but, no matter what direction you come from, if you try and enter that last square, it crashes.

So, if i do as Phyrex1an said, and place some pathing blovkers there, i should be fine.

Edit: Woops, i basicly said the same thing Phyrex1an did, lol. Well, good job solving it Phyrex1an!

Edit2: Also, anone have any feedback on the terrian/lava effects? possitive or negative is welcome^^

Meow.
 

Kitt

New Member
Reaction score
5
Duwenbasden said:
need smoke ;)

any particular spot? I do have some smoke placed at the top of the river, and it pops up randomly on lava. Anywhere else specificly?
 

Duwenbasden

Ver 6 CREATE energy AS SELECT * FROM u.energy
Reaction score
165
more randomly, need more white puffs, and more blacker ground and more random lava trails.
 

Kitt

New Member
Reaction score
5
looking into white puffs...

I'm not sure much more black ground would help, as it goes almost to the base as is.

As for the random lava trails. Do mean, like, the trail the lava flows changes in random patterns? Or jsut randomly placed lava trails in addition to the origonal?
 

phyrex1an

Staff Member and irregular helper
Reaction score
447
Some terrain suggestions then:

Terrain:
When lava hits water the terrain usualy builds up, the solid lava just lies on the bottom of the river in your map.
Try to make more like "rivers" of lava, now the lava just floats on flat ground. Make it perfectly clear why the lava has choosen the just that path down the vulcano.

Doodads:
Add more Rock Chunks.
Use some of the Fissure doodas from Barrens/Envoriment.
Maybe some burning vegetation (trees, shrub) close tho the lava trail?


Good luck on the map.
 
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