i was playing around with changing terrain which i use in my map with doodads and it works quite well every game is unique.
im not sure why this does not work:
Environment - Change terrain type at (Position of (Casting unit)) to (Terrain type at (Position of (Casting unit))) using variation 0 in an area of size (Random integer number between 1 and 8) and shape Circle
i know this works just for terrain as such:
Environment - Change terrain type at (Position of (Casting unit)) to Sunken Ruins - Large Bricks Cliff using variation 0 in an area of size (Random integer number between 1 and 8) and shape Circle
how can i generate 'cliffs'? is it ONLY via a init trigger ?
im not sure why this does not work:
Environment - Change terrain type at (Position of (Casting unit)) to (Terrain type at (Position of (Casting unit))) using variation 0 in an area of size (Random integer number between 1 and 8) and shape Circle
i know this works just for terrain as such:
Environment - Change terrain type at (Position of (Casting unit)) to Sunken Ruins - Large Bricks Cliff using variation 0 in an area of size (Random integer number between 1 and 8) and shape Circle
how can i generate 'cliffs'? is it ONLY via a init trigger ?