Gold every couple seconds

ZachQuint

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Im trying to make it so the only way you can earn gold in my map, is to build a gold mine, and every couple seconds it gives you gold. i have done this with triggers, however, when i tried to add an upgrade and tested it, it continued to do the level 1 gold mine gold give me the same gold as before.
 

ZachQuint

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i have multiple triggers so it may get confusing

here are my goldmine triggers:
(
Tree
Events
Unit - A unit enters Region 000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Goldmine
Actions
Trigger - Turn on money <gen>
Environment - Create at Region 000 <gen> the weather effect Ashenvale Rain (Heavy)
Player - Make goldmine Unavailable for training/construction by Player 1 (Red)

tree 2
Events
Unit - A unit enters Region 000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to goldmine 2
Actions
Trigger - Turn on money 2 <gen>
Environment - Create at Region 000 <gen> the weather effect Ashenvale Rain (Heavy)
Trigger - Turn off money <gen>
)

here are my money triggers
(

money
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) Current gold

money 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 20 to Player 1 (Red) Current gold
)
I have two different money triggers, for the two different goldmine upgrades. also, in the beginning both of these triggers are set to off (so you dont get free money :p)
when a goldmine is built in the area given, it will turn on money trigger one. when you upgrade the goldmine to goldmine 2, it turns off the first money trigger (its supposed to but doesn't work) and turns on the second money trigger the problem im having is being able to get to money trigger 2 in the game, which clearly doesn't work because i watch my gold levels, and it still follows money trigger 1's pattern
 

ZachQuint

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also not part of the goldmine problem, i have tried creating a spawn system for footies to go and attack a castle, but they alway end up running around, and dont attack the castle at all.
 

Whoareyou.

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24
Howabout just make it buildable now, like Goldmine 2 Requires Goldmine built then you can build it on Goldmine Builder.
 

0WN3D

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15
Pls dont double post.. Use the edit Button.... Anyway...... Try using unit Finish construction event..... And check if it is goldmine And if that unit is in the region.... For ur spawn thingy..Probably is cause of your using Order unit to move instead of Move-Attack
 
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