Hegemuffin
New Member
- Reaction score
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Hi all,
I wasn't quite sure where this post belonged, but since I'm requesting feedback on an image, I figured it should go here. (Well, the image is part of it, at least.)
Note: If you aren't really interested in where this is coming from and would simply like to provide feedback, then please feel free to skip to the red text below. Thank you.
Anyway, for a little background, I've acquired quite a bit of experience in making puzzle games this summer, but only insofar as through the World Editor. Then I saw the Game Maker thread in the Online Games Forum a couple days ago and I thought, "Wouldn't it be neat if I could design my games through my own medium?" (I was getting fairly sick of the limitations of the World Editor by that point.)
So, to keep this simple, I've been weighing the various pros and cons of creating a large-scale puzzle game via the World Editor and via Game Maker, respectively, and what they essentially boiled down to was as follows:
Because the Warcraft III engine is so advanced (relative to anything I might build on my own with Game Maker), the World Editor makes things a lot more convenient, and a lot of the grunge work is already done (when you think about it, all you have to do is place tiles and units, etc., perhaps overlaying with a few intricate triggers, but without having to worry about anything as integral as the pathing AI or combat system). Unfortunately, it doesn't have much to offer beyond that, and because I don't have any real sort of custom art resources at my disposal (95% of wc3sear.ch art is irrelevant to a non-combative puzzle game), I find myself using a very convenient editor that at the same time nearly stifles my creativity due to my having to design my puzzles around the models, skins, and icons at my disposal.
Flip that around and you get Game Maker, which is still slightly better because the creativity (which is more important) is emphasized, and the engine (which need only be 2-D, possibly isometric, but generally painstakingly simple anyway) is not that important. The only drawback? I'm not an artist. At all. That said, since I'm going to have to create the entire GUI and all the artwork for the game anyway, why not just model and skin in Warcraft? Well, the idea being that in creating my own game, I don't have to hold myself to the graphic standards of other high quality WC3 custom maps. (This is the other reason why I consider Game Maker to be the better alternative, since I wouldn't feel as if I were wasting an advanced 3-D graphics engine as I would with WC3). So, even though I'm not an artist, I still think I can pull this off by going for a cartoonish, children's book feel, without too many details and just generally something that looks nice and allows for basic interaction. Hence why I'm posting this, my basic question being,
Would this kind of look work for a basic 2-D puzzle game that I would be creating using Game Maker, or should I just design said game with the Warcraft III World Editor, limiting myself to whatever graphics I have available? I also don't really have any art experience (this being the first drawing I've made in a couple years), and I did this all with the GIMP, taking advantage of whatever tools I could learn since I can't freehand with a mouse for shit. So...
Feedback is welcomed!
Note: This is only a sample of the style of artwork/level of detail that will be used. The actual scene is incomplete and will most likely feature additional content, particularly in the top left corner of the image.
The first scene:
edit: And here's the sketch for a sprite that I drew up tonight. He's intended as the main character, and he's supposed to just look like an average American teenager (okay, okay, so without the obesity). It's not a thumbnail since that's the actual size. This will most likely be used for the front view of the character (once it's colored), with additional angles and animations for the other seven views (since I'm leaning toward the isometric 2-D option). Oh, and I also created this entirely with the GIMP, as with the first image (since I don't have a scanner or art tablet), and this one is freehand. Making nice lines is surprisingly easy when zoomed in, if you have the patience. Again,
Feedback is welcomed!
The main character:
I wasn't quite sure where this post belonged, but since I'm requesting feedback on an image, I figured it should go here. (Well, the image is part of it, at least.)
Note: If you aren't really interested in where this is coming from and would simply like to provide feedback, then please feel free to skip to the red text below. Thank you.
Anyway, for a little background, I've acquired quite a bit of experience in making puzzle games this summer, but only insofar as through the World Editor. Then I saw the Game Maker thread in the Online Games Forum a couple days ago and I thought, "Wouldn't it be neat if I could design my games through my own medium?" (I was getting fairly sick of the limitations of the World Editor by that point.)
So, to keep this simple, I've been weighing the various pros and cons of creating a large-scale puzzle game via the World Editor and via Game Maker, respectively, and what they essentially boiled down to was as follows:
Because the Warcraft III engine is so advanced (relative to anything I might build on my own with Game Maker), the World Editor makes things a lot more convenient, and a lot of the grunge work is already done (when you think about it, all you have to do is place tiles and units, etc., perhaps overlaying with a few intricate triggers, but without having to worry about anything as integral as the pathing AI or combat system). Unfortunately, it doesn't have much to offer beyond that, and because I don't have any real sort of custom art resources at my disposal (95% of wc3sear.ch art is irrelevant to a non-combative puzzle game), I find myself using a very convenient editor that at the same time nearly stifles my creativity due to my having to design my puzzles around the models, skins, and icons at my disposal.
Flip that around and you get Game Maker, which is still slightly better because the creativity (which is more important) is emphasized, and the engine (which need only be 2-D, possibly isometric, but generally painstakingly simple anyway) is not that important. The only drawback? I'm not an artist. At all. That said, since I'm going to have to create the entire GUI and all the artwork for the game anyway, why not just model and skin in Warcraft? Well, the idea being that in creating my own game, I don't have to hold myself to the graphic standards of other high quality WC3 custom maps. (This is the other reason why I consider Game Maker to be the better alternative, since I wouldn't feel as if I were wasting an advanced 3-D graphics engine as I would with WC3). So, even though I'm not an artist, I still think I can pull this off by going for a cartoonish, children's book feel, without too many details and just generally something that looks nice and allows for basic interaction. Hence why I'm posting this, my basic question being,
Would this kind of look work for a basic 2-D puzzle game that I would be creating using Game Maker, or should I just design said game with the Warcraft III World Editor, limiting myself to whatever graphics I have available? I also don't really have any art experience (this being the first drawing I've made in a couple years), and I did this all with the GIMP, taking advantage of whatever tools I could learn since I can't freehand with a mouse for shit. So...
Feedback is welcomed!
Note: This is only a sample of the style of artwork/level of detail that will be used. The actual scene is incomplete and will most likely feature additional content, particularly in the top left corner of the image.
The first scene:
edit: And here's the sketch for a sprite that I drew up tonight. He's intended as the main character, and he's supposed to just look like an average American teenager (okay, okay, so without the obesity). It's not a thumbnail since that's the actual size. This will most likely be used for the front view of the character (once it's colored), with additional angles and animations for the other seven views (since I'm leaning toward the isometric 2-D option). Oh, and I also created this entirely with the GIMP, as with the first image (since I don't have a scanner or art tablet), and this one is freehand. Making nice lines is surprisingly easy when zoomed in, if you have the patience. Again,
Feedback is welcomed!
The main character: