Group Selection

Naga'sShadow

Ultra Cool Member
Reaction score
49
I'm working on a chain spell and while I've got most of the spell to work, or at least not give errors, the secondary function used to select the next target is acting weird.

Here's the code.
JASS:
function Mana_Drain_Conditions takes nothing returns boolean
    return GetSpellAbilityId() == 'A00E'
endfunction

function Retargeting takes group returns unit //This gets a unexpected returns error.
    if IsUnitType(GetFilterUnit(), UNIT_TYPE_MECHANICAL) == false and IsUnitType(GetFilterUnit(), UNIT_TYPE_MAGIC_IMMUNE) == false and (GetUnitState(GetFilterUnit(), UNIT_STATE_MANA) < 0) and IsUnitInGroup(GetFilterUnit(), targetes) == false then
        return GetFilterUnit()
    endif
endfunction

function Mana_Drain_Actions takes nothing returns nothing
    local unit Caster = GetTriggerUnit()
    local unit target = GetSpellAbilityUnit()
    local unit oldtarget = Caster
    local location CasterP = GetUnitLoc(Caster)
    local location targetP
    local location oldtargetP = CasterP 
    local group targets
    local integer level = GetUnitAbilityLevel(Caster, 'A00E')
    local real mana = (level * 40) + 100
    local lightning array bluebolt
    local integer bounces = level + 2
    local integer N = 1
    local string targetart = "Abilities\\Spells\\Other\\Drain\\ManaDrainTarget.mdl"
    local real reduction
    local real manadrained 
    local effect array art
    
    loop
        exitwhen N == bounces
        set targetP = GetUnitLoc(target)
        set oldtargetP = GetUnitLoc(oldtarget)
        set reduction = mana * .15 * (N - 1)
        call AddLightningLoc("DRAM", oldtargetP, targetP)
        set bj_lastCreatedLightning = bluebolt[N]
        call AddSpecialEffectLoc(targetart, targetP)
        set bj_lastCreatedEffect = art[N]
        call SetUnitState(target, UNIT_STATE_MANA, GetUnitState(target, UNIT_STATE_MANA) - (mana - reduction))
            if GetUnitState(target, UNIT_STATE_MANA) <= mana - reduction then
                set manadrained = GetUnitState(target, UNIT_STATE_MANA)
            else
                set manadrained = mana - reduction
            endif
        call SetUnitState(Caster, UNIT_STATE_MANA, GetUnitState(Caster, UNIT_STATE_MANA) + manadrained)
        call GroupAddUnit(targets, target)
        set oldtarget = target
        set target = GroupPickRandomUnit(GetUnitsInRangeOfLocMatching(400, targetP, Condition( function Retargeting)))
        set N = N + 1
        set targetP = null
        set oldtargetP = null
        call PolledWait(.2)
    endloop
    
    set N = 1
        
    loop
        exitwhen N == bounces
        call DestroyLightning(bluebolt[N])
        call DestroyEffect(art[N])
        call PolledWait(.2)
        set N = N + 1
    endloop
    
    set Caster = null
    set target = null
    set oldtarget = null
    set CasterP = null
    set targetP = null
    set oldtargetP = null
    call DestroyGroup(targets)

        
endfunction

//==== Init Trigger Mana Drain ====
function InitTrig_Mana_Drain takes nothing returns nothing
    local trigger t = CreateTrigger()
    call TriggerRegisterAnyUnitEventBJ( t, EVENT_PLAYER_UNIT_SPELL_EFFECT)
    call TriggerAddCondition(t, Condition(function Mana_Drain_Conditions))
    call TriggerAddAction(t, function Mana_Drain_Actions)
    set t = null
endfunction

While the built in syntax checker has a field day the VJASS Phraser only has an issue with the return of the function Retargeting. I'm not sure if the code will even work at this point so my main question is what should the return be, secondary questions include will this work? Are there any other glaring mistakes and is there a easier way to select units?

Thanks in advance.
 

Artificial

Without Intelligence
Reaction score
326
Condition() takes a function that returns a boolean. So change this:
JASS:
function Retargeting takes group returns unit //This gets a unexpected returns error.
    if IsUnitType(GetFilterUnit(), UNIT_TYPE_MECHANICAL) == false and IsUnitType(GetFilterUnit(), UNIT_TYPE_MAGIC_IMMUNE) == false and (GetUnitState(GetFilterUnit(), UNIT_STATE_MANA) < 0) and IsUnitInGroup(GetFilterUnit(), targetes) == false then
        return GetFilterUnit()
    endif
endfunction
to this:
JASS:
function Retargeting takes group returns boolean
    return IsUnitType(GetFilterUnit(), UNIT_TYPE_MECHANICAL) == false and IsUnitType(GetFilterUnit(), UNIT_TYPE_MAGIC_IMMUNE) == false and (GetUnitState(GetFilterUnit(), UNIT_STATE_MANA) < 0) and IsUnitInGroup(GetFilterUnit(), targetes) == false
endfunction


Also, you didn't give a name for the argument you have in there. That's what probably is causing the error you got. Additionally, functions used as arguments for Condition() cannot take anything. You'd probably want to store the group you're trying to give as an argument to a global variable and use that.

JASS:
//    
        call AddLightningLoc("DRAM", oldtargetP, targetP)
        set bj_lastCreatedLightning = bluebolt[N]
        call AddSpecialEffectLoc(targetart, targetP)
        set bj_lastCreatedEffect = art[N]
->
JASS:
set bluebolt[N] = AddLightningLoc("DRAM", oldtargetP, targetP)
set art[N] = AddSpecialEffectLoc(targetart, targetP)
Also, your trigger is leaking rather much from what I can see.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top