Halloween Costume.. Sorta..

jpres

New Member
Reaction score
15
I was adding a halloween costume thing to Loap. Basically, the person uses the item and what is happening is his transparency is set to 0 and a model is attached to him.

The problem is well.. It isn't working.

It doesn't do anything when he uses the item.

Here's my code.

Code:
Costumes
    Events
        Unit - A unit Uses an item
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Matching item)) Equal to Big Fat Thing
            Then - Actions
                Animation - Change (Hero manipulating item)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
                Special Effect - Create a special effect attached to the overhead of (Hero manipulating item) using units\undead\Abomination\Abomination.mdl
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Matching item)) Equal to Demon Costume
            Then - Actions
                Animation - Change (Hero manipulating item)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
                Special Effect - Create a special effect attached to the overhead of (Hero manipulating item) using units\demon\DoomGuard\DoomGuard.mdl
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Matching item)) Equal to Dog Costume
            Then - Actions
                Animation - Change (Hero manipulating item)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
                Special Effect - Create a special effect attached to the overhead of (Hero manipulating item) using units\critters\BrownWolf\BrownWolf.mdl
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Matching item)) Equal to Dragon Costume
            Then - Actions
                Animation - Change (Hero manipulating item)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
                Special Effect - Create a special effect attached to the overhead of (Hero manipulating item) using Units\Creeps\DragonSpawnPurple\DragonSpawnPurple.mdl
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Matching item)) Equal to Zombie Costume
            Then - Actions
                Animation - Change (Hero manipulating item)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
                Special Effect - Create a special effect attached to the overhead of (Hero manipulating item) using units\creeps\Zombie\Zombie.mdl
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Item-type of (Matching item)) Equal to Normal Costume
            Then - Actions
                Animation - Change (Hero manipulating item)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
                Animation - Change (Hero manipulating item)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
            Else - Actions
None of them work. Not even the last one. Anyone got an idea?
 
1

1)ark_NiTe

Guest
item type of item being manipulated is equal to X would work, i'm pretty sure.
 
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