Haste spell to MUI.

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
Code:
Haste
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Haste (Warlock)
    Actions
        Set target = Target unit of ability being cast
        Unit - Set (target) movement speed to ((Current movement speed of (target)) x 1.50)
        Wait 30.00 seconds
        Unit - Set (target) movement speed to (Default movement speed of (target))

(Target) is a unit variable.

Im gunno mention again, that I cant do Jass because havet learned it (But I will someday). Can someone help me to make it MUI?
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
Code:
HasteA
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Haste (Warlock)
    Actions
        Custom script:   local unit udg_target
        Set Ability_Haste = (Target unit of ability being cast)
        Unit - Set Ability_Haste movement speed to ((Current movement speed of Ability_Haste) x 1.50)
        Wait 30.00 seconds
        Unit - Set Ability_Haste movement speed to (Default movement speed of Ability_Haste)
        Set Ability_Haste = No unit

Thank you very much. Have I done all correctly?
 

phyrex1an

Staff Member and irregular helper
Reaction score
447
Since you changed the variable name to Ability_Haste it should now be
Code:
Custom Script: local unit udg_Ability_Haste


A comment on your trigger, you should never use any of the move speed manipulation triggers. They are bugged. They totally ignore buffs that gives speed, so a unit may loose speed from that trigger.

It is better to have an ability that gives a move speed bonus and add/remove that to/from the unit.
 
D

Dino.pl

Guest
No, your variable should be named exacly the same as in your first line.

Every global variable is something like udg_yourvariablename
In GUI the "udg_" prefix is hidden and the variable appears as "yourvariablename".

When you create a local variable named exacly the same as a global variable, it will refer to the local one.
So the variable names must be the same - that way function will think it's refering to the global variable, but in fact it will be the local one.

Solution:
Change your global variable name to "target" (it only appears as "target", in fact it's "udg_target")
OR
Change your first line to "Custom script: local unit udg_Ability_Haste"

EDIT: phyrex1an was faster, but my explanation seems to be more detailed :)
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
Ok, Ill change it.

I was forced to that that spell trigger because I didnt want to base it off Bloodlust nor other speed related spells. (Mainly because I have already used them and basing a spell off the same spell would sometimes not work)
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
There is nothing wrong with bloodlust, bust sometimes basic a 2 spells of a same base-spells interrupts the work of the both spells when cast together/at the same time.
 
P

Persen

Guest
I'd suggest you to use a dummycaster to cast a speed-enhancing spell.
Would easily be MUI compatible.
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
Yep. But if that works than im happy with it. Anyway, Im trying to learn trigger enchanted spells.;)
 
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