is it something like that?
\Trigger:
- Healing Shell
- Events
- Unit - starts casting a spell
- Conditions
- (Ability being cast) Equal to Healing Shell
- Actions
- Set HealedUnit = (Target unit of ability being cast)
- Set Healer = (Triggering unit)
- Trigger - Turn on Healing Shell Heal <gen>
- Wait 15.00 seconds
- Trigger - Turn off Healing Shell Heal <gen>
- Custom script: call RemoveUnit(udg_HealedUnit)
- Custom script: call RemoveUnit(udg_Healer)
the last two custom script are errors!
Custom script: set udg_HealedUnit = no unit
Custom script: set udg_Healer = no unit
the custom script in the original trigger removes the unit after 15 seconds....
also
if this spell is MUI then this trigger is messed up, the wait screws it up...
Trigger:
- Healing Shell Heal
- Events
- Time - Every 1.00 seconds of game time
- Conditions
- Actions
- Unit - Set life of HealedUnit to ((Life of (Triggering unit)) + (0.50 x (Real((Inteligencja of Healer (Include bonuses))))))
lol but how