Height of lightning effect

Grymlax

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Hello helpers!

I was wondering if there was some easy way of setting the height of a lightning effect. So far the only way I know how to set the height is creating a spell and then make it target an air unit, this way complicates things when I am triggering and I would prefer an easier way.

Thanks in advance.
//Grymlax
 

Sim

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Well it depends.

If you wish to create it via triggers, you can set its height when creating it. If you are casting it with a dummy, you might want to change the "Art - Projectile Launch - Z" field within the dummy unit.
 

Grymlax

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well actually i wish to only trigger it. the way with the spell will take to much effort for the spell i'm making and it would be better if i knew how to set the height directly with triggers insted of using another spell.
 

Sim

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It is only possible through JASS, unfortunately.

Here is the function:

JASS:
native AddLightningEx               takes string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2 returns lightning


"AddLightningEx" creates 1 lightning between 2 points which have x, y, and z coordinates.

x1 y1 z1 define the first point's coordinates, while x2 y2 z2 define the second point's coordinates.
 

Sim

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You can do something like this inside the GUI editor:

Custom script: local unit cast = GetTriggerUnit()
Custom script: local unit target = GetSpellTargetUnit()
Custom script: local real x1 = GetUnitX(cast)
Custom script: local real y1 = GetUnitY(cast)
Custom script: local real z1 = *whatever height at the caster's position*
Custom script: local real x2 = GetUnitX(target)
Custom script: local real y2 = GetUnitY(target)
Custom script: local real z2 = *whatever height at the target's position*
Custom script: call AddLightningEx(codeName, true, x1, y1, z1, x2, y2, z2)

Should look like that inside your spell's trigger. codeName should be the lightning effect's path.
 
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