HELP ( Terrain )

MAUBONETTO

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hello im making my map and i just wanna add a terrain system.
Beach Theme -terrain beach
Hell Theme -terrain hell
Snow Theme -terrain snow
Barrens Theme -terrain barrens
Highland Theme -terrain highland
City Theme -terrain city
i really need help, im stuck in this part of my map. i see the comand in dota -ts that change everything, weather, water, trees. in a word... ALL
somebody can help me?

I THING THE TERRAIN IS JUST A "SKIN" I DUNNO, SOMEBODY CAN HELPME?


IMAGE:
doota.jpg

VIDEO:
[YOUTUBE]http://www.youtube.com/watch?v=I6K2BQ31PmI&feature=player_embedded#at=65[/YOUTUBE]
LINK VIDEO:
http://www.youtube.com/watch?v=I6K2BQ31PmI&feature=player_embedded#at=65
 

azareus

And you know it.
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He means ingame.

And it's done by using
Trigger:
  • Environment - Change terrain type at (Center of (Playable map area)) to Lordaeron Summer - Dirt using variation -1 in an area of size 100000 and shape Circle

for the terrain,
Trigger:
  • Environment - Change water tinting color to (100.00%, 100.00%, 100.00%) with 0.00% transparency
for the water and
Trigger:
  • Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
for the weather.

Also, don't type in all bold / caps.
 

MAUBONETTO

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@ Nherwyziant, azareus very very thanx for the help, but i have a problem, i make the trigger but i can't change the tileset :S
any can helpme? :)

SNAPSHOTS:
City
cityq.gif

LINK: http://img691.imageshack.us/img691/5113/cityq.gif
Snow
snowm.gif

LINK: http://img13.imageshack.us/img13/7606/snowm.gif


so... how i can change ALL map terrain like this?
http://www.dotathemes.com/highlands.html
http://www.dotathemes.com/beach.html
http://www.dotathemes.com/barrens.html
http://www.dotathemes.com/city.html
http://www.dotathemes.com/snow.html
 

sLsIDK

New Member
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13
Trigger:
  • Actions
    • Set MapWidth = 6140
    • Set MapHeight = 6140
    • -------- Or just use like MapSize, since it's square --------
    • Set TerrainType[1] = (Terrain type you are using)
    • -------- Repeat --------
    • Set TerrainTypes = #
    • Set ReplaceTerrain[1] = (Snow terrain type to replace the TerrainType[index number] with)
    • -------- Repeat --------
    • Set ReplaceVaries[1] = (Variations for that snowy terrain type)
    • -------- Repeat --------
    • For each (Integer A) from (0 - MapWidth) to MapWidth, do (Actions)
      • Loop - Actions
        • For each (Integer B) from (0 - MapHeight) to MapHeight, do (Actions)
          • Loop - Actions
            • Set TempPoint = (Point((Real(Integer A)), Real(Integer B)))
            • For each (Integer C) from 1 to TerrainTypes, do (Actions
              • Loop - Actions
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • (Terrain type at TempPoint) Equal to TerrainType[C]
                  • Then - Actions
                    • Environment - Change terrain type at TempPoint to ReplaceTerrain[C]) using variation (Random integer number between 1 and ReplaceVaries[C] in an area of size 1 and shape Square
                  • Else - Actions
    • Wait 1.00 seconds
    • Trigger - Turn off (this trigger)

(This is for one terrain change trigger, not all of them, but modified it could be)


A little trigger I made for someone a while back. Integer C is a custom variable I believe. Oh, and I don't know if it's even possible to do the cliff changes in the city one.
 
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