Help the newbie alert.

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alzidaney

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Ok newbie to this forum and to JASS as well. I'm making use of someone's free code posted in the free trigger code thread.

His definition for the code function I used is as follows

Code:
function GetNearestUnitMatching takes real sourceX, real sourceY, real range, boolexpr cond, boolean considerdead returns unit

Now, below here is what I attempted to do with the function. (OBviously its wrong. Its part of the whole trigger code btw.)

Code:
function IsEnemy takes nothing returns boolean
    local unit nextunit = GetEnumUnit()
    
    return GetOwningPlayer(nextunit) == GetOwningPlayer(udg_Summoned)
endfunction

function Trig_Tornado_Effect_Actions takes nothing returns nothing
       local unit nearest
       //local boolexpr bolexpr = 
       nearest = call GetNearestUnitMatching(GetLocationX(GetUnitLoc(GetSummonedUnit())), GetLocationY(GetUnitLoc(GetSummonedUnit())), 125, Condition(IsEnemy) , false)
endfunction

The error shows in the line
Code:
nearest = call GetNearestUnitMatching(GetLocationX(GetUnitLoc(GetSummonedUnit())), GetLocationY(GetUnitLoc(GetSummonedUnit())), 125, Condition(IsEnemy) , false)

It says that "Expected Code Statement". Im lost. Totally. I tried searching around this forum but to no avail. :(
 
Just tried it. Does'nt work. What's the diff between Filter and Enum anyways?
 
FilterUnit is the unit that is 'filtered' in a boolexpr callback, EnumUnit is the unit 'picked' with ForGroup.

In addition to my last post change this:
nearest = call GetNearestUnitMatching(...)
to
set nearest = GetNearestUnitMatching(...)
 
Thx for the explaination on Filter and Enum. :)

Anyway, now there's a new error. It says "Expected Expression".
For that same line as well. :(
 
For which part should I use that? I tried it in the 'Condition(function IsEnemy)' but it still gave the same error..
 
Try this
Code:
function IsEnemy takes nothing returns boolean  //this function leaks a unit btw
    local unit nextunit = GetEnumUnit()  
    
    return GetOwningPlayer(nextunit) == GetOwningPlayer(udg_Summoned)
endfunction

function Trig_Tornado_Effect_Actions takes nothing returns nothing
       local unit nearest = GetSummonedUnit()
       local boolexpr bolexpr = Condition(function IsEnemy)
     
       set nearest = GetNearestUnitMatching(GetUnitX(nearest), GetUnitY(nearest), 125, bolexpr , false)
       
        //don't forget to clean up the boolexpr:
        call DestroyBoolExpr(bolexpr)
        set bolexpr = null
endfunction
 
OMFG. I love you man! :) Works finally. So.. Can you explain what you did
and what's the cause? :D THX THX THXTHX!!!
 
Your code:
Code:
function Trig_Tornado_Effect_Actions takes nothing returns nothing
       local unit nearest
       //local boolexpr bolexpr = 
       nearest = [COLOR=Red]call[/COLOR] GetNearestUnitMatching(GetLocationX(GetUnitLoc(GetSummonedUnit())), GetLocationY(GetUnitLoc(GetSummonedUnit())), 125, Condition(IsEnemy) , false)
endfunction

Code:
function Trig_Tornado_Effect_Actions takes nothing returns nothing
       local unit nearest = GetSummonedUnit() //You get the point of this unit, then get the X,Y of that point, twice; which is useless, I switched to GetUnitX/Y
       local boolexpr bolexpr = Condition(function IsEnemy) //store the boolexpr in a variable so we can destroy the leak
     
       set nearest = GetNearestUnitMatching(GetUnitX(nearest), GetUnitY(nearest), 125, bolexpr , false) //you only need to use "call" when calling the function directly, passing a function to return a value does not need this
       
        //don't forget to clean up the boolexpr:
        call DestroyBoolExpr(bolexpr)  //destroy the condition
        set bolexpr = null  //remove the var leak
endfunction

Glad I could help, have fun with this neat function :)
(PS- I made this and gave it to WP, he added the bj_lastHauntedGoldMine, I know him :p)
 
Oh geez.. And to think it was like so hard to figure that out.. Only you did it. :) Nice job! Thx a lot oh great one! ;)

Anyway, my JassCraft doesnt compile properly. When I click syntax check,
it will go "Checking ____filename___" for some time.. Then it comes out, "Parse successful : 1733 lines: common.j"

I have no idea what that means. I gave up and use WE's syntax checker, though some said its not fully fullproof.. Any suggestions?
 
Hmmm, I don't what that could be. WE's syntax checker isn't that great, JASSCraft's is a step up, plus the fact you don't have to worry about the crashes the syntax checker in WE sometimes causes when trying to enable a disabled trigger, save or test.
 
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