Help trigger my ability

TheNoobOne

New Member
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Can someone help me create the trigger for my custom
ability. It like Dota's Jakiro Ice path but with damage??

Its a skill that damages in a line (like shockwave skill) but theres a special effect(exploding ice or blocks of ice) and freezes units hitted by the ice effect.

If possible post it as a GUI Trigger but if it's Jass it's OK

If have time to post a test map it would be appreciated...

+rep for those who will help...

sorry for my bad english...
 

Happy

Well-Known Member
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and once again....-.-

not everyone plays Dota...explain what the ability does...
 

TheOverWhelm

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Use certain functions to find out angle that is being fired.
Loop with Angle+Offset (fixing leaks, mind you)
Create Unit at every point in the loop, adding to a unit group.
After loop, wait .5 seconds and do some stuff with the unit group

It'd be best if you use locals, and judging by your asking of this question you don't know much about triggering so this will be difficult for you.
 

TheNoobOne

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It'd be best if you use locals, and judging by your asking of this question you don't know much about triggering so this will be difficult for you.

yes your right, in fact, im only a newbie in triggering custom abilities so I dont know much...

Use certain functions to find out angle that is being fired.
Loop with Angle+Offset (fixing leaks, mind you)
Create Unit at every point in the loop, adding to a unit group.
After loop, wait .5 seconds and do some stuff with the unit group

What are those "certain functions", and Im not familiar about the loop functions.
I know how to do the other thing you mentioned except those I said above.:p
 

NoobImbaPro

You can change this now in User CP.
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Here you will learn to make your own abilities, we are here to help, before some years we created abilities, but now we are bored.
You know the ability you are asking, right?? Let's analyze it:
Your hero cast on a point in ground, then ice things appear for a couple of meters.
Let's say they have 150 radius each and we want them to go for 1200 wc3 unit meters, so we divide the 1200/150 to find how many ice rocks we will spawn, and they are 8.
Now we have to know how they will be spawned, we take the angle from the casting unit to the point of the ability you targeted.
We have the angle now, we create a point variable called tempPoint and set it to caster's position "towards 150 units at ANGLE degrees", where angle the one we found before.
This is our start point. Now we make a loop, or a action repeat for better understanding. We got 8 ice rocks to spawn so we will make 8 loops, we will use the lopping Integer A from 1 to 8 to make 8 repeats.
We first spawn the ice rock and another effect you like as an special effect to the tempPoint position we have and then destroy it.
Now we get a group from the point we have with 150 radius with a condition you want, like they may not be immune to magic or invulnerable. If we got a unit we add it to a initial group of units we will freeze after.
Then we set the tempPoint to the new one with the characteristics above inside the "" but we don't want the caster's position, we need the old tempPoint.
We end our loop and then wait 0.5 seconds.
Now we freeze (pause) all units for some seconds and then unpause them to be free to move.
We must destroy our initial group, our secondary group and our tempPoint to avoid leaks.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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If this is still needed after all the explanations, I'll be trying this out in a test map.
 
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