help: trigger removing hero

Jooster

New Member
Reaction score
7
i have a area in my map designated for a boss fight. all the boss's are hero units. but i also have a creep system. both types of units boss's/creeps are using the neutral hero because all other player slots are tied up with other units and events.

when i use this trigger
Code:
ashenvale creeps L2
    Events
        Time - Elapsed game time is 120.00 seconds
    Conditions
    Actions
        Set unit_group = (Units in (Playable map area) owned by Neutral Hostile)
        Unit Group - Pick every unit in unit_group and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Triggering unit) is A Hero) Equal to False
                    Then - Actions
                        Unit - Remove (Picked unit) from the game
                    Else - Actions
        Custom script:   call DestroyGroup (udg_unit_group)
        Unit - Create 2 Giant Wolf for Neutral Hostile at (Center of creeps 1 north <gen>) facing Default building facing degrees
        Unit - Create 1 Dire Wolf for Neutral Hostile at (Center of creeps 1 north <gen>) facing Default building facing degrees
        Unit - Create 3 Dark Troll Berserker for Neutral Hostile at (Center of creeps 2 north <gen>) facing Default building facing degrees
        Unit - Create 1 Dark Troll High Priest for Neutral Hostile at (Center of creeps 2 north <gen>) facing Default building facing degrees
        Unit - Create 2 Dark Troll High Priest for Neutral Hostile at (Center of creeps 3 north <gen>) facing Default building facing degrees
        Unit - Create 2 Brood Mother for Neutral Hostile at (Center of creeps 3 north <gen>) facing Default building facing degrees
        Unit - Create 3 Dire Wolf for Neutral Hostile at (Center of creeps 3 north <gen>) facing Default building facing degrees
        Trigger - Run creep values Changing <gen> (checking conditions)
        Sound - Play creeps_entering <gen>
        Game - Display to (All players) the text: |cffffcc00-Level 2-...
        Trigger - Turn on ashenvale creeps L3 <gen>

its removing the boss from the game and im trying t avoid that. any help is appriciated. thanks!
 

Charapanga

New Member
Reaction score
46
Code:
        Set unit_group = (Units in (Playable map area) owned by Neutral Hostile)
replaced with
Code:
        Set unit_group = (Units in (Playable map area) owned by Neutral Hostile matching ((matching unit is a hero) equal to false)
It's freehand, but you'll find something like this
 

Jooster

New Member
Reaction score
7
Code:
Set unit_group = (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to False))

ya i was thinking this. ill try it real quick.

yes worked thanks!!
 

minikrampan

Ultra Cool Member
Reaction score
28
((Triggering unit) is A Hero) Equal to False
this was the problem, you should put picked unit instead of triggering
 
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