Da_HP_Geek
New Member
- Reaction score
- 8
I suppose that this trigger leaks, and is it MUI? I can't see if it works for other than myself...
Trigger:
- Revive Initialization
- Events
- Unit - A unit owned by Player 1 (Red) Dies
- Unit - A unit owned by Player 2 (Blue) Dies
- Unit - A unit owned by Player 3 (Teal) Dies
- Unit - A unit owned by Player 4 (Purple) Dies
- Unit - A unit owned by Player 5 (Yellow) Dies
- Unit - A unit owned by Player 6 (Orange) Dies
- Unit - A unit owned by Player 7 (Green) Dies
- Unit - A unit owned by Player 8 (Pink) Dies
- Unit - A unit owned by Player 9 (Gray) Dies
- Unit - A unit owned by Player 10 (Light Blue) Dies
- Conditions
- And - All (Conditions) are true
- Conditions
- ((Triggering unit) is A Hero) Equal to True
- Conditions
- And - All (Conditions) are true
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
- Then - Actions
- Countdown Timer - Create a timer window for ReviveTimer[(Player number of (Owner of (Triggering unit)))] with title ((Name of (Owner of (Triggering unit))) + revives in)
- Set ReviveTimerWindow[(Player number of (Owner of (Triggering unit)))] = (Last created timer window)
- Countdown Timer - Start ReviveTimer[(Player number of (Owner of (Triggering unit)))] as a One-shot timer that will expire in 30.00 seconds
- Countdown Timer - Show ReviveTimerWindow[(Player number of (Owner of (Triggering unit)))]
- Game - Display to (Player group((Owner of (Dying unit)))) the text: |Cffff0000Your hero...
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events