Help with control points

iTroll

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so im making a map with 2 teams, and the point is to capture the control points. the leaders of each team are player 1 & 7, they are computer controlled. i want the control points to go to the leader of the team who captures it. i also want them to be captured when they reach a certain health, and when they are captured to give income whenever the income timer expires. how do i make it so that when it reaches a certain health it goes to the leader of the team who was attacking it, i can make it go to only team 1 for some reason, even when team 2 is attacking it it goes to team 1 and iput in the triggers to make it go to player 7. also how do i make the income +/- depending on how many control points you have?
 

iTroll

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ok sorry i looked back and it seems kind of confusing so basically i cant figure out
1) how to make the control point change teams when it reaches >500hp and is attacked by a player from the opposite side,
2) is there one trigger i can make to +/- income if you gain/lose control points or do i have to make a seperate trigger for each one?
 

Hot

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This is for 1:
Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Base/Point
    • Actions
      • Set real = (Life of (Triggering unit))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Attacking unit) belongs to an ally of Player 1 (Red)) Equal to True
          • real Less than 500.00
        • Then - Actions
          • Unit - Change ownership of (Triggering unit) to Player 1 (Red)) and Change color
          • Unit - Set life of (Triggering unit) to 100.00%
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Attacking unit) belongs to an ally of Player 7 (Green)) Equal to True
          • real Less than 500.00
        • Then - Actions
          • Unit - Change ownership of (Triggering unit) to Player 7 (Green) and Change color
          • Unit - Set life of (Triggering unit) to 100.00%
        • Else - Actions


"Real" is a Real Varriable

Trigger:
  • Untitled Trigger 002
    • Events
      • Time - Every 5.00 seconds of game time
    • Conditions
    • Actions
      • Set BaseGroup = (Units owned by Player 1 (Red) matching ((Unit-type of (Matching unit)) Equal to Base/Point))
      • Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
        • Loop - Actions
          • Player - Add (100 x (Number of units in BaseGroup)) to (Picked player) Current gold
      • Custom script: call DestroyGroup( udg_BaseGroup )

Note: The last trigger is only income for player 1 and his allys, make a copy and change player 1 to player 7 to get income for the rest aswell
BaseGroup= Unitgroup Variable
 

iTroll

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thank you but how for the first one, did you make the variable? i dont understand variables that much and not sure how to make the real variable, and also i cant figure out how to make the real=life of triggering unit
 

Hot

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Click The "X" i think its next to the Trigger button,
Make a new Varrible, Name it and then u have to choose Variable type, scroll down until u find "real"
then u need to set you variable

Trigger --> Action --> Set Real = Life of triggering Unit


And for the Variable called BaseGroup u make a new Variable of the type Unit Group
 
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