Help with excluding a random Rect

Immolation

Member
Reaction score
20
Trigger:
  • Map Start
    • Events
      • Map initialization
    • Conditions
      • ((Player((Integer A))) controller) Equal to (==) User
    • Actions
      • Set StartingRects[1] = Isle 1 <gen>
      • Set StartingRects[10] = Isle 10 <gen>
      • Set StartingRects[11] = Isle 11 <gen>
      • Set StartingRects[12] = Isle 12 <gen>
      • Set StartingRects[13] = Isle 13 <gen>
      • Set StartingRects[2] = Isle 2 <gen>
      • Set StartingRects[3] = Isle 3 <gen>
      • Set StartingRects[4] = Isle 4 <gen>
      • Set StartingRects[5] = Isle 5 <gen>
      • Set StartingRects[6] = Isle 6 <gen>
      • Set StartingRects[7] = Isle 7 <gen>
      • Set StartingRects[8] = Isle 8 <gen>
      • Set StartingRects[9] = Isle 9 <gen>
        • Do Multiple ActionsFor each (Integer A) from 1 to 6, do (Actions)
          • Loop - Actions
            • Set MapStart_Point = (Random point in StartingRects[((Integer A) + (Random integer number between -1 and 1))])
            • Unit - Create 1 Undead Core Transporter for (Player((Integer A))) at MapStart_Point facing Default building facing (270.0) degrees
            • Unit - Create 4 Acolyte for (Player((Integer A))) at MapStart_Point facing Default building facing (270.0) degrees
            • Unit - Create 4 Shade for (Player((Integer A))) at MapStart_Point facing Default building facing (270.0) degrees
            • Unit - Create 1 Ghoul for (Player((Integer A))) at MapStart_Point facing Default building facing (270.0) degrees
            • Unit - Create 1 Death Knight for (Player((Integer A))) at MapStart_Point facing Default building facing (270.0) degrees
            • Custom script: call RemoveLocation(udg_MapStart_Point)

At the start of the map those units are created in a random point in a random isle of my map. The problem is that occasionally the units get spawned right next to the units of another player. So, how can I remove a rect once has player has spawned there?
 

Komaqtion

You can change this now in User CP.
Reaction score
469
You should set an integer to the total amount of rects you have (13) and then inside the loop, set that to -1 so next time there are only 12 to choose from :D

but you could just do like: Set MapStart_Point = (Random point in StartingRects[Random number between 1 and (Your_Total_Rect_Variable)])
 

Immolation

Member
Reaction score
20
K, but that excludes the rect number 13, not the one randomly chosen for the player. Am I right?:nuts:
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Just a question, why do you have this condition ?
Trigger:
  • ((Player((Integer A))) controller) Equal to (==) User


There is no Integer A, since it isn't inside a loop :S
 
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