Hi,
I'm making a TD, and i have a tower that should represent Heimerdinger from LoL.
He has a skill where he spawns one, or two (if skill lvl >2) turrets (buildings). I have a trigger that prevents him from having more than two turrets active if the skill lvl is 3 or more. This trigger also removes the first turret he built if he tries to build a third one, and then builds the third one...hope you understand. The problem with this skill is that i store the turrets in a unit variable. This variable has two arrays, one for the first turret and one for the seconds. This works fine...as long as there is only ONE heimerdinger on the map =( If I build more than one, the onther heimers turrets begins to dissappear >.<
Is it possible to make a better version with triggers, or is there a skill that i can use that only allows him to have 1 or two turrets built?
TY!
I'm making a TD, and i have a tower that should represent Heimerdinger from LoL.
He has a skill where he spawns one, or two (if skill lvl >2) turrets (buildings). I have a trigger that prevents him from having more than two turrets active if the skill lvl is 3 or more. This trigger also removes the first turret he built if he tries to build a third one, and then builds the third one...hope you understand. The problem with this skill is that i store the turrets in a unit variable. This variable has two arrays, one for the first turret and one for the seconds. This works fine...as long as there is only ONE heimerdinger on the map =( If I build more than one, the onther heimers turrets begins to dissappear >.<
Is it possible to make a better version with triggers, or is there a skill that i can use that only allows him to have 1 or two turrets built?
TY!