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i-SCREAM

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I want to make a spell for my maze that when you cast it you become immune to terrain that kills units. So when they cast it the terrain killing trigger will be disabled for them. But once the spell is over the terrain killing trigger is back for that unit. :rolleyes: Thanks!
 

Battlemapsta

I am the Conduit of Change
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How about this. Just give your kill terrain a .10 periodic event that has a condition that a unit has an ability active on them. I think it's in boolean. My pc is jacked so I can't be specific.

(Triggering Unit) has a (buff) on equal to false.

Then kill the unit if the unit doesn't have the ability on. It's simple.
 
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