Helping Another(Dont Open this thread unless i gave u link please)

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MoonRazer

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I know that title basically is begging you to come and look but i am just trying to help somebody figure out a problem in his trigger. So please dont open unless u are him, i dont want any critcizm on this.

RangedAttack is the base trigger, nothing changed. RangedAttack[(Player Number of...ect.)] is the base trigger that u created by RangedAttack. The other ones are things i want you to try to use. You dont have to change anything when dealing with the RangedAttack[(Number of....ect)] b/c that is created by your other trigger, i just wanted youto see what they would look like.

The Simplified versions have everything taken out of them that is not required in moving the arrow from one point to the other. The other ones u can figure out by their names. Copy your trigger in teh Trigger Editor and work on it that way. I am just trying to see where the problem lies. Don't say that u know something works b/c u have done it b4. just try these plz. I want to pinpoint the problem and fix it. The reason i have in my head that i think it doesn't work is b/c of the arrays, they are not definite when dealing w/ other triggers but i dont know. Just try each of these, test them out, and tell me what happens. Good Luck
 

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  • RangedAttack(Extra Variables).txt
    3.6 KB · Views: 172
  • RangedAttack(Simplified Version).txt
    1 KB · Views: 178
  • RangedAttack(Simplified Version; Minimal Variables).txt
    560 bytes · Views: 137
  • RangedAttack(Simplified Version; Without Arrays).txt
    670 bytes · Views: 147
  • RangedAttack.txt
    3.4 KB · Views: 193
  • RangedAttack[(Player number of (Owner of (Casting unit)))](Extra Variables).txt
    1 KB · Views: 166
  • RangedAttack[(Player number of (Owner of (Casting unit)))].txt
    1.2 KB · Views: 161
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