Spellpack Hero: DotA's Phantom Lancer

NetherHawk

New Member
Reaction score
26
DotA's Phantom Lancer

All spells are MUI(i think).
Pls tell me if there are any bugs.

Spirit Lance
Hurls a spirit lance at a target dealing damage and crippling movement.

Code:
Spirit Lance
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Spirit Lance 
    Actions
        Set SpiritLance_Caster = (Triggering unit)
        Set SpiritLance_Caster_Loc = (Position of SpiritLance_Caster)
        Set SpiritLance_Target = (Target unit of ability being cast)
        Unit - Create 1 Spirit Lance Dummy for (Owner of SpiritLance_Caster) at SpiritLance_Caster_Loc facing Default building facing degrees
        Set SpiritLance_Dummy = (Last created unit)
        Unit - Add a 1.00 second Generic expiration timer to SpiritLance_Dummy
        Unit - Set level of Spirit Lance Slow Effect  for SpiritLance_Dummy to (Level of Spirit Lance  for SpiritLance_Caster)
        Unit - Order SpiritLance_Dummy to Undead Necromancer - Cripple SpiritLance_Target
        Custom script:   call RemoveLocation(udg_SpiritLance_Caster_Loc)

DoppelWalk
Caster creates an illusion of himself and walks away invisible.

Code:
Doppelwalk
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Doppelwalk 
    Actions
        Set Doppelwalk_Caster = (Triggering unit)
        Custom script:   call SetUnitPathing(udg_Doppelwalk_Caster, false)
        Set Doppelwalk_Caster_Loc = (Position of Doppelwalk_Caster)
        Unit - Create 1 Doppelwalk Dummy for (Owner of Doppelwalk_Caster) at Doppelwalk_Caster_Loc facing Default building facing degrees
        Set Doppelwalk_Dummy[1] = (Last created unit)
        Unit - Create 1 Doppelwalk Dummy for (Owner of Doppelwalk_Caster) at Doppelwalk_Caster_Loc facing Default building facing degrees
        Set Doppelwalk_Dummy[2] = (Last created unit)
        Unit - Create 1 Doppelwalk Dummy for (Owner of Doppelwalk_Caster) at Doppelwalk_Caster_Loc facing Default building facing degrees
        Set Doppelwalk_Dummy[3] = (Last created unit)
        Hero - Create Doppelwalk Illusion and give it to Doppelwalk_Dummy[1]
        Unit - Pause Doppelwalk_Caster
        Unit - Add a 1.00 second Generic expiration timer to Doppelwalk_Dummy[1]
        Unit - Add a 1.00 second Generic expiration timer to Doppelwalk_Dummy[3]
        Unit - Add a 1.00 second Generic expiration timer to Doppelwalk_Dummy[2]
        Unit - Order Doppelwalk_Dummy[2] to Human Sorceress - Invisibility Doppelwalk_Caster
        Hero - Order Doppelwalk_Dummy[1] to use (Item carried by Doppelwalk_Dummy[1] of type Doppelwalk Illusion) on Doppelwalk_Caster
        Unit - Order Doppelwalk_Dummy[3] to Orc Shaman - Bloodlust Doppelwalk_Caster
        Custom script:   call RemoveLocation (udg_Doppelwalk_Caster_Loc)
        Unit - Unpause Doppelwalk_Caster
        Wait 1.00 seconds
        Custom script:   call SetUnitPathing(udg_Doppelwalk_Caster, true)

Juxtapose
The caster can create illusions of himself when he attacks.

Code:
Juxtapose
    Events
        Unit - A unit Is attacked
    Conditions
        ((Attacking unit) is an illusion) Equal to False
        ((Attacking unit) has buff Juxtapose (Passive)) Equal to True
    Actions
        Set Juxtapose_Caster = (Attacking unit)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Random integer number between 1 and 100) Less than or equal to ((3 x (Level of Juxtapose  for Juxtapose_Caster)) + (2 x (Level of Phantom Edge  for Juxtapose_Caster)))
            Then - Actions
                Set Juxtapose_Caster_Loc = (Position of Juxtapose_Caster)
                Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) is an illusion) Equal to True) and ((((Matching unit) has buff Juxtapose (Passive)) Equal to True) and ((Owner of (Matching unit)) Equal to (Owner of Juxtapose_Caster))))) and do (Actions)
                    Loop - Actions
                        Unit Group - Add (Picked unit) to Juxtapose_Group
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Number of units in Juxtapose_Group) Less than 8
                    Then - Actions
                        Unit - Create 1 Juxtapose Dummy for (Owner of Juxtapose_Caster) at Juxtapose_Caster_Loc facing Default building facing degrees
                        Set Juxtapose_Dummy = (Last created unit)
                        Unit - Add a 1.00 second Generic expiration timer to Juxtapose_Dummy
                        Hero - Create Juxtapose Illusion and give it to Juxtapose_Dummy
                        Hero - Order Juxtapose_Dummy to use (Item carried by Juxtapose_Dummy of type Juxtapose Illusion) on Juxtapose_Caster
                        Custom script:   set bj_wantDestroyGroup = true
                        Unit Group - Remove all units from Juxtapose_Group
                        Custom script:   call RemoveLocation(udg_Juxtapose_Caster_Loc)
                    Else - Actions
                        Do nothing
            Else - Actions

Phantom Edge
Increases Juxtapose chance, allows illusions to duplicate, grants evasion.

Code:
Phantom Edge
    Events
        Unit - A unit Is attacked
    Conditions
        ((Attacking unit) is an illusion) Equal to True
        ((Attacking unit) has buff Juxtapose (Passive)) Equal to True
    Actions
        Set PhantomEdge_Caster = (Attacking unit)
        If ((Level of Phantom Edge  for PhantomEdge_Caster) Equal to 1) then do (Set PhantomEdge_Chance = 3) else do (Do nothing)
        If ((Level of Phantom Edge  for PhantomEdge_Caster) Equal to 2) then do (Set PhantomEdge_Chance = 5) else do (Do nothing)
        If ((Level of Phantom Edge  for PhantomEdge_Caster) Equal to 3) then do (Set PhantomEdge_Chance = 7) else do (Do nothing)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Random integer number between 1 and 100) Less than or equal to PhantomEdge_Chance
            Then - Actions
                Set PhantomEdge_Caster_Loc = (Position of PhantomEdge_Caster)
                Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) is an illusion) Equal to True) and ((((Matching unit) has buff Juxtapose (Passive)) Equal to True) and ((Owner of (Matching unit)) Equal to (Owner of PhantomEdge_Caster))))) and do (Actions)
                    Loop - Actions
                        Unit Group - Add (Picked unit) to PhantomEdge_Group
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Number of units in PhantomEdge_Group) Less than 8
                    Then - Actions
                        Unit - Create 1 Juxtapose Dummy for (Owner of PhantomEdge_Caster) at PhantomEdge_Caster_Loc facing Default building facing degrees
                        Set PhantomEdge_Dummy = (Last created unit)
                        Unit - Add a 1.00 second Generic expiration timer to PhantomEdge_Dummy
                        Hero - Create Juxtapose Illusion and give it to PhantomEdge_Dummy
                        Hero - Order PhantomEdge_Dummy to use (Item carried by PhantomEdge_Dummy of type Juxtapose Illusion) on PhantomEdge_Caster
                        Custom script:   set bj_wantDestroyGroup = true
                        Unit Group - Remove all units from PhantomEdge_Group
                        Custom script:   call RemoveLocation(udg_PhantomEdge_Caster_Loc)
                    Else - Actions
                        Do nothing
            Else - Actions

Import Difficulty: Medium

Tinki3 Rocks--

Note: Contains other skills from the other thread i posted, was lazy to delete them.
I said they were not MUI in the map loading screen, i not sure how 2 tell.


Removed for adjustments to meet guidlines.
Moved to new thread.
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
Well, I know that your Doppelwalk isn't MUI. There's a Wait at the end of the trigger.
 

0zaru

Learning vJASS ;)
Reaction score
60
thought you can have simplified Doppelwalk with a WindWalk and just creating the ilussion you know ? :p
 

NetherHawk

New Member
Reaction score
26
nope i dont want that. do you know Dota's doppelwalk dosnt have any critical floating text? if u can do that with windwalk, please share =]
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
>>nope i dont want that. do you know Dota's doppelwalk dosnt have any critical floating text? if u can do that with windwalk, please share =]
LoL! That sounds teasing.

>>Tinki3 Rocks--
Why is this around?

@Nether
Add atleast a screenshot for every spell.
 

NetherHawk

New Member
Reaction score
26
>>nope i dont want that. do you know Dota's doppelwalk dosnt have any critical floating text? if u can do that with windwalk, please share =]
LoL! That sounds teasing.

Seriously every keeps saying to use windwalk

>>Tinki3 Rocks--
Why is this around?

Tinki3 inspired me to continue using GUI.. hahaha, though i think after my exams i shall learn how to use handle vars >.>

>>@Nether
Add atleast a screenshot for every spell.

Erm, i have to use photobucket to do this?
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
>>Tinki3 inspired me to continue using GUI.. hahaha, though i think after my exams i shall learn how to use handle vars >.>
You should know basic Jass before that.

>>Erm, i have to use photobucket to do this?
According to my experience, photobucket sucks!
Use ImageShack.
 

0zaru

Learning vJASS ;)
Reaction score
60
nope i dont want that. do you know Dota's doppelwalk dosnt have any critical floating text? if u can do that with windwalk, please share =]
Level X - Data - Backstab Damage = true

change it to false in all levels and must do the trick if not well then your spell is right :p
 

NetherHawk

New Member
Reaction score
26
Nah, that false thing dosnt help. I dont really understand why blizzard put it there. Only if it is a range hero doing the backstab, the ciritcal floating text wont show.
 

hell_knight

Playing WoW
Reaction score
126
Minus , dopplewalk 2 casted at same time will result in one PL having no pathing!

Are you sure about the false thing it has worked for me before.

According to my experiences ImageShack sucks and photobucket rules o_O
I don't like advertisements and my photoes running out or bandwith limit.
 

Sim

Forum Administrator
Staff member
Reaction score
534
We already have Dopplewalk in the section.
 
J

jactor2

Guest
Nice, but you should post up a example map since some people arent as clever (such as me)
 

millzy

Ultra Cool Member
Reaction score
44
is there a map to dl i will never be able to use this with out knowing the base abilitys and the base abilitys for the dummys

also the variables
 

Leazy

You can change this now in User CP.
Reaction score
50
Set backstab DMG to -1 for wind walk and no text will be shown.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top