Game info
The mod/game is supposed to be an extremely dynamic game centered around heroes -start with 3, can end up with 4- that convert buildings. To make use of buildings you must have them converted to your side. You can upgrade some buildings to get better items/creatures/stuff. BUT if they get converted by the enemy the upgrades remain.
Also cool is the fact that players can have different victory conditions, and they are unknown to the opponent. The main goal is to have a simple game with simple rules, but quite a high number of variants and ways to play.
I am looking for heroes to be a bit complex, more so than in WC3. They have/will have 1-2 innate abilities, available from the start; 5 learnable abilities -no "ultimate", per se-; 1 or none bonus abilities -which become available after the hero acomplishes something-; a type-of-hero bonus; and an individual bonus that that is applied everytime a hero levels up. Also, once a hero reaches lvl 5 -heroes will level up a bit faster than in WC3- he can choose an speciality, I am hoping for 20+ specialities. This all might sound like too much role-playing, but I hope it can work okay. For instance, many heroes abilities are click-and-forget, or autocast, or passive; else it would be impossible to control 3 or 4 of those heroes. My aim is that the hero system will lead to almost endless combos and strats.
Creatures will get a higher rank every time they kill a hero or 2 creatures, or are alive for a few minutes. The higher the rank, the more abilities and better stats a creature has.
Above all, I am looking for a very fast paced and variable game. Let me know if you are interested and want more info on the game or are willing to help me. I am excited!
Game update (1)
Alright, as of now, I have the wheels and engine for the game in place. Terrain is done, rules are set. I have some 160+ triggers, 4 heroes finished.
I am in the process of adding stuff: heroes, creatures, items, victory conditions, etc.
The mod/game is supposed to be an extremely dynamic game centered around heroes -start with 3, can end up with 4- that convert buildings. To make use of buildings you must have them converted to your side. You can upgrade some buildings to get better items/creatures/stuff. BUT if they get converted by the enemy the upgrades remain.
Also cool is the fact that players can have different victory conditions, and they are unknown to the opponent. The main goal is to have a simple game with simple rules, but quite a high number of variants and ways to play.
I am looking for heroes to be a bit complex, more so than in WC3. They have/will have 1-2 innate abilities, available from the start; 5 learnable abilities -no "ultimate", per se-; 1 or none bonus abilities -which become available after the hero acomplishes something-; a type-of-hero bonus; and an individual bonus that that is applied everytime a hero levels up. Also, once a hero reaches lvl 5 -heroes will level up a bit faster than in WC3- he can choose an speciality, I am hoping for 20+ specialities. This all might sound like too much role-playing, but I hope it can work okay. For instance, many heroes abilities are click-and-forget, or autocast, or passive; else it would be impossible to control 3 or 4 of those heroes. My aim is that the hero system will lead to almost endless combos and strats.
Creatures will get a higher rank every time they kill a hero or 2 creatures, or are alive for a few minutes. The higher the rank, the more abilities and better stats a creature has.
Above all, I am looking for a very fast paced and variable game. Let me know if you are interested and want more info on the game or are willing to help me. I am excited!
Game update (1)
Alright, as of now, I have the wheels and engine for the game in place. Terrain is done, rules are set. I have some 160+ triggers, 4 heroes finished.
I am in the process of adding stuff: heroes, creatures, items, victory conditions, etc.