Hero Idea Submission (+rep for ideas)

PiCkstix

New Member
Reaction score
18
I am in need for hero ideas for my current AoS, "Battle of Northrend". If you would like to submit a hero idea, please set it up like this:

Hero Name:
Hero Class:
Primary Attribute:
Team: (Ice Trolls or Naga)
Projectile: (If melee, indicate)
Model File:
Unit sound:

First Ability: 4 levels
> Description and information

Second Ability: 4 levels
> Description and information

Third Ability: 4 levels
> Description and information

Ultimate: 4 levels
> Description and information

REWARDS FOR SUBMISSION: +rep and credits.

NOTE: I can only give rep once in a while so if you submit more than one hero, please do so, but I cannot give more than what the rep I am giving...

Thanks in advance,
PiCk
 

remix

New Member
Reaction score
9
Hero Name: Dragon (You can Change the name)
Hero Class: Slayer (You can Change the name)
Primary Attribute: Agility
Team: Ice Trolls
Projectile: Ranged
Model File: units\creeps\GreenDragonWelp\GreenDragonWelp.mdl
Unit sound: Grypon Rider

First Ability: Spit - Spits poison which deals damage and slows.
Level 1: 105 damage and slows for 1.55 seconds.
Level 2: 175 damage and slows for 2.10 seconds.
Level 3: 225 damage and slows for 2.65 seconds.
Level 4: 305 damage and slows for 3.75 seconds.

Second Ability: Dragon Stun – Hits a enemy unit and then stuns it.
Level 1: Stuns for 2.5 seconds.
Level 2: Stuns for 3 seconds.
Level 3: Stuns for 3.75 seconds.
Level 4: Stuns for 4.35 seconds.

Third Ability: Speed (Change name, I can't think of one) - Increase the attack speed of Dragon.
Level 1: Increase attack speed by 7%.
Level 2: Increase attack speed by 19%.
Level 3: Increase attack speed by 27%.
Level 4: Increase attack speed by 41%.

Ultimate: Aggressive Dragon - Causes the Dragon to become aggressive and increases damage, agility, strength.
Level 1: Plus 20 damage, 3 agility, 5 strength.
Level 2: Plus 35 damage, 5 agility, 8 strength.
Level 3: Plus 50 damage, 7 agility, 11 strength.
Level 4: Plus 75 damage, 10 agility, 15 strength.

Here we go !! With all the names, you can change them!! :D J :D J
 

NapaHero

Back from the dead...
Reaction score
43
Hero Name: Slathe (You can change)
Hero Class: Destroyer (You can change)
Primary Attribute: Intelligence or Strength (You choose)
Team: Naga
Projectile: Melee (or, if you want Ranged: Water Elemental projectile.)
Model File: Naga Myrmidon
Unit sound: Naga Royal Guard

First Ability: Multi-Wave - 4 levels

Releases 3/4/5/6 waves around Slathe, each dealing 30/45/60/75 damage.

Second Ability: Might Bash - 4 levels

Gives 3/7/11/15% chance to knockback an enemy unit and release a wave that deals damage over time to affected units. Lasts 5 seconds.

Third Ability: Orb of Water - 4 levels

[Channeling] Slathe channels his power on a orb full with water energy. After channeling for 1/2/3/4 seconds, the orb releases it's energy on a single wave that slows enemy units and deals 100/140/170/200 damage.

Ultimate: Wrath of the Sea - 4 levels

[Channeling] Slathe channels the most destructive power that he can summon: a giant whirpool. The whirpool pushes nearby enemy units every second, dealing 80/110/150/190 damage each time. If 5 enemy units reach the whirpool, it will explode, releasing 5 waves that knockback units, dealing 100/120/150/170 damage each. Slathe uses all his mana to cast this.
 
H

HamsterBoo

Guest
Glacerra
Deceiver
Agility
Ice troll
Whatever the troll with two axes is
Melee (even though the model is ranged)

Ability 1-Ice Statue
The hero jumps back and conjures an ice statue in front of him that, when destroyed, explodes dealing damage to all units around it.
1. Moves hero back an inch (whatever that is in game)
2. Creates an ice statue at hero's previous location
3. The ice statue has 75/70/65/60 health and explodes when destroyed doing 200/250/300/400 damage to all units around it

Ability 2-Ice Winds
Calls icy winds from the north to come down and surround the hero. Makes the hero invisible and slows down units around him. When the hero breaks his invisibility, he channels the power of the winds to do extra damage and freeze his target.
1. Makes the hero invisible for 15/20/25/30 seconds
2. Slows hero 50%/50%/40%/30%
3. Hero does 2X damage and freezes target for 1/2/3/4 seconds when he attacks to come out of invisibility
4. When hero is invisible, all units within an inch radius are slowed by 30% (instantly dispelled)

Ability 3-Mana Freeze
Causes the units mana to mysteriously freeze causing them to slow down and even lose their next spell's effect.
1. At level 3 and 4, the next spell cast by target has no effect (still drains mana)
2. Slows target by 15% for (1/50)/(1/45)/(1/40)/(1/40) of their mana
3. At level 4, the next spell will deal damage equal to its mana cost to the caster

Ability 4 (ultimate)-Frozen Tundra
Causes the ground to freeze in a large area causing the earth to expand and buckle, damaging and disabling buildings, damaging and slowing units, and bringing down flying units. Lasts 20 seconds
1. Disables buildings (like frost wyrms)
2. Does 50/60/70/80 damage/second to buildings
3. Does 25/30/35/40 damage/second to units
4. Slows units by 30/50%/50%/60%
5. Hold down all flying units
6. Lasts 20/20/30/30 seconds
 

Ninja_sheep

Heavy is credit to team!
Reaction score
64
It's a complicate to trigger hero. At least the ultimate. But feel free to replace some spells or make them easier.

Hero Name: Dalamar
Hero Class: Shadow hunter
Primary Attribute: agility
Team: Ice troll
Projectile: normal troll axe misile
Model File: dark troll trapper
Unit sound: troll XYZ

Shadow net:
Throws a shadow net dealing XXX dmg per second and prevents target from moving for XXX seconds. When the target dies the shadow net flys to a new target and refreshes the durotation.

Axe storm:
Dalamar shoots his axes in such a fast speed over target area he deals amazing dmg. (something similar to swarm rockets but axe fly to random points and deal dmg if they hit a unit).


Shadow poison:
dalamar uses poison on his weapon making his weapons deal X bonus dmg and X dmg over X seconds. Stacks. Lasts X hits.

Shadow boomerang:
shoots a shadow boomerang at the target that slashes every unit in its way away and deals dmg to them(chaces target). After it reached the target it deals X dmg, graps the target and starts the way back to his owner. Knocking every unit back again and deal dmg. The whole effect lasts X seconds or till finished. When the shadow boomerang loses his magic he explodes and deals X dmg.
 

Rheias

New Helper (I got over 2000 posts)
Reaction score
232
What the heck.

Survivor

The survivor, as his name is skilled at surviving. He is not great at damage, he is not a good healer, not a good caster. But in most cases, he'll come out alive and that is his best quality.

Not only that, but sometimes, he could help other member survive longer, making him a good solo hero, and a good hero to have around.

Attack: Ranged, 300, spear / arrows.
Damage: 17 - 21 (level 1, no bonuses)
Model: Some kind of Troll possibly the Shadow Hunter.
Team: Ice Trolls of course.
Primary Attribute: Strength

Net: The survivor will throw a net at an area of 120 / 140 / 150 / 150. All units at the area could not move until the net will be destroyed. The net will have 50 / 60 / 80 / 100 hit points, with 0 / 0 / 1 / 2 armor. Units not trapped in the net could not attack it. Units in the net could not cast spells.

Fire Place: The survivor will set up quickly a small fire place. The fire place will encourage him, and his allies, as well as warm them. The fire place will add hit points regeneration to the units around him by 10% / 10% / 20% / 25%, and increase their damage by 3 / 7 / 11 / 15. The area of effect of the fire place is 100 / 200 / 225 / 275 and it will be destroyed after 4 / 5 / 7 / 8 second.

Run: The survivor will fear for his life, and do whatever he can to survive. He will increase his move speed by 15% / 25% / 30% / 45% for 4 / 5 / 5 / 6 seconds. Also he will improve his chance to dodge attacks during that time by 5% / 10% / 25% / 30% and to evade spells by 2% / 5% / 15% / 20%.

Dance (Ultimate): While channeling the dance the hero will increase his chance to survive while damaging his foes. For the next 10 / 10 / 11 / 12 second he will have a chance to dodge as if he was affected by "Run" of level 1 / 2 / 4 / 4. Also, he will throw knives / spears at the enemies around him, dealing lethal damage of 40 / 55 / 65 / 90 and slowing them down by 10% / 20% / 30% / 45% for the next 5 / 5 / 6 / 6 seconds.

That what I came up with, enjoy. :)
 

hell_knight

Playing WoW
Reaction score
126
Hero Name: Frost Heart
Hero Class: Renevant
Primary Attribute: AGI
Team: Naga
Projectile: Melee * On Attack causes Frost Effect *
Model File: Ice Renevant
Unit sound:Renevant

Role:
His purpose to be a hero killer, and a ganker. His abilities allow him to chase down and defeat foes. Absolute Zero is a devastating final, allowing him to stop a battle and allow his team to escape or demolish.


Frozen Touch

(Dark Ritual Icon)

Upon each attack , the renevant slows down his enemys each attack further increases the amount slowed.

On initial attacks decreased attack and movement rate by 5%10%/15%/20 % . Further attacks decrease attack and movement rate by 2%/4%/6%/8%.

"In his lifetime he harboured hate for the living , his touch is chilling "


Ice Lance
(Breath of Frost Icon )

Conjures a lance of pure ice and thrusts it at his target. On impact reduces target armor and slows.

" Years of training has allowed FrostHeart to conjure ice so cold it cannot be thawed "


Range : 600
Slow: 15%
Damage : 75/150/225/300
Armor Reduction : 3/5/7/8


Frozen Frenzy
( Frost Armor Icon )

Increases the attack rate and armour of the renevant but at the cost of movement speed.

"A shield and a sword, FrostHeart could take both "


Armor Bonus : 3/5/8/11
Attack Speed Bonus : 25%/50%/75%/100%
Movement Reduction -35%/-30%/-30%/-25%


Absolute Zero
(Frost Nova Icon )

With a snap of a finger , Frost heart completely stops all movement in a radius around him , then shatters his foes once the duration ends.

" His heart is frozen , he cares about nothing and unleashes his hate for humanity "

Radius : 500/600/700
Damage : 200/300/400
Duration : 4/7/9
 
Z

ztrapon

Guest
Hero Name: Burrg (changeable)
Hero Class: Hungerer (changeable)
Primary Attribute: STR
Team: Ice Trolls
Projectile: Melee
Model File: Mannoroth
Unit sound: Magnataur

Gluttony
Passive ability. Every unit killed by Burrg will give back 15% of his current health and increase his maximum health by 10/15/20/25% for the next 3/4/5/6 seconds.

Devour, 120 mana, 15 second CD
Burrg instantly swallows an enemy, digesting it within his vast belly. Deals damage over time until death. If the unit can't be devoured, it will be Gnawed On (-40% movement speed) for the next 10 seconds. Heroes cannot be devoured.
x1/x2/x3/x4 damage per second.

(this ability will be very good when preparing for a gank, timing the creep's death with the moment of the gank to get the Gluttony buff)

Fatten up, 50 mana
Stance ability. The fattened stance decreases movement speed by 60/55/50/45% but increases armor by 10 strength by 2/3/4/5% of your current health.

Hunger, 200 mana, 40 second CD
Burrgs incredible hunger will consume anything in his way, granting him their energy.
Gives the Hungerer life stealing powers for a set amount of time. Any damage taken during this buff will transform into a major heal when the spell ends.
100% life steal and 10/20/30/40% damage conversion for 3/4/5/6 seconds.

(example: Burrg is under attack by an enemy, taking 200 damage per second. When Hunger is activated, x% of this damage will be turned into a heal. At level 4 it will heal for 40%(200*6) = 480 hit points)


Burrg will be an extremely health-focused hero. A perfect tank, but also capable of turning this health advantage into damage with the Fattened stance. Lack of disabling spells, slow movement and burst spells are his weaknesses but he makes up for this with his vast health and ferocity in close combat. Numbers can be changed as well.

I was actually thinking of making this hero myself, but I don't know how to do it :p
 

rodead

Active Member
Reaction score
42
Hero Name: TornWin.
Hero Class: Wind Mage.
Primary Attribute: int
Team Ice trolls
Projectile: ranged shots tornados
Model File:archmage ghost form.( don't know how he is called but something with A i thougth)
Unit sound: archmage

Spells

Freezing Cloud

Creates a cloud under a unit Freezing it and takes up with the cloud and after it dropping it dealling damage to it self and surounding units

level 1 50 damage 50 AoE
level 2 100 damage 100 AoE
level 3 200 Damage 100 AoE

WindBack Passive
Turns a Unit in Ice and Nocking it back.

level 1 5% change
level 2 7% change
evel 3 10% change

Forst Tornado Creates a tornado that makes cold brraths to 4 sides

level 1 creates 2 frost cones 2 Times dealing 100 damage each
level 2 creates 4 Frost Cones 3 Times dealing 150 damage each
 

fyor

New Member
Reaction score
7
Hero Name: Exna Ezelna
Hero Class: Cleric
Primary Attribute: Intellegince
Team: Naga
Projectile: Melee
Model File: Naga Siren
Unit sound: Naga Myrmindon

First Ability: Enson'axn
Exna is a master of life and death, much like the god Ashara. Buffs a units max life by 12/16/20/24% of base life for 7/9/11/13 seconds and 100/105/105/105 mana. (Targets enemies, allies, and self)

Second Ability: Orenoa
Exna is not only a master of life and death, but a master of healing those wounded. Heals a unit by 10/20/30/40% of Exna's Intellegince. 3/4/5/6 mana. (Based off of Heal, so short cooldown).

Third Ability: Ashara's Blessing of Love
Blessing a unit with Ashara's love, the target unit will redirect all damage taken towards Exna. Exna has the option to: a) stop this ability whenever, b) redirect the damage to another ally) or c) split the damage between the target being cast upon and Exna. Channelable up to 30 seconds, 200/200/200/200 mana.

Ultimate: Orieena'ka's Blessing of Hate
Orieen'ka being the husband of Ashara, is the god of death. Using his Blessing of Hate, Exna can call upon his wrath to remove a targets life by 10/20/30/40%. 200/300/350/400 mana.
 

Chip or Dale

New Member
Reaction score
1
Name :Mur'lac He'lac (you can change)
Class :Murloc Slasher (you can change)
Team :Naga
Model: one of murlocs model
Primary: agility
Melee attack
1st Ability
Slash cut
Slash enemy, deals 85/115/155/200 dmg, and bleeding(dmg/sec) for 5 sec, 10/15/20/25 dmg per second.
2nd Ability
Snare Trap
Put a trap, when an enemy walk on it, he'll be trapped(cant move) for 3/4/5/6 sec. max 2/3/4/5 traps.
3rd ability
Cut Aura
Murloc Slasher made an energy aura that is so sharp, damage enemy within 500 range every 2 second for 7%/9%/11%/13% its max life.
Ultimate
Cross Slash
Murloc slasher tries to cross slash the enemy with great power, but rarely unsuccessful
Deals 250/315/365/400 dmg, with 10%/15%/20%/25% chance of 1.5 dmg because of successful cross slash
 

PiCkstix

New Member
Reaction score
18
Nice idea...

I might swap the third spell (cut aura) with the ultimate as it seems to be stronger...

I might change the names too... Thanks for the ideas...

Making progress on this map!! Check this thread:

Battle of Northrend Thread
 

Infinity.4Sk

New Member
Reaction score
6
Hero Name: Aegar Backspear
Hero Class: Convicted hireling
Primary Attribute: agility
Team: Naga
Projectile: Melee
Model File: rogue or some other sinister melee fellow
Unit sound: rogue

First Ability: 4 levels
> Cut throat
Aegar cuts at the enemys throat which gives the victim excruciating pain
level 1: 60 base damage +3% enemy's hp damage
level 2: 90 base damage +5% enemy's hp damage
level 3: 120 base damage +7% enemy's hp damage
level 4: 150 base damage +10% enemy's hp damage
cooldown 12 secs mana 60+30 per level
Second Ability: 4 levels
Murderers path
te unit goes invisible in his bloody path when he breaks invisibility by attacking the enemy receives bonus damage and is stunned for a short time
Level 1 :40 bonus damage .5 seconds stun
level 2 :80 bonus damage 1 second stun
level 3 : 120 bonus damage 1.5 seconds stun
level 4 : 160 bonus damage 2 seconds stun

Third Ability: 4 levels
Victim
(passive)
whenever a unit is killed by the hireling he receives bounty of his hirer depending on level per unit.
level 1: 3 gold per level
level 2: 6 gold per level
level 3: 9 gold per level
level 4: 12 gold per level

Ultimate: 4 levels
Desire
when the hireling doesnt get what he wants he gets really angry and starts throwing axes at a really rapid speed
(turns unit into range and increases attackspeed)
level 1:+30% attack speed
level 2:+50% attack speed
level 3:+70% attack speed
level 4:+90% attack speed
 

remix

New Member
Reaction score
9
Hero Name: (You Decide)
Hero Class: Water Element
Primary Attribute: Int
Team: Ice Trolls
Projectile: Ranged
Model File: Elemnatal
Unit sound: Element

First Ability: 4 levels
Water Blast - Blast water at a enemy unit
Deals 100/175/265/350 damage

Second Ability: 4 levels
Water Armour - Increases Armour
Adds 2/4/5/6 armour

Third Ability: 4 levels
You decide!!

Ultimate: 4 levels
The Water King's Blessings - Adds attack speed, move speed, HP regen and mana regen!

:D I can't think of a third ability so u can decide !
 

Demi666

New Member
Reaction score
127
I am in need for hero ideas for my current AoS, "Battle of Northrend". If you would like to submit a hero idea, please set it up like this:

Hero Name:
Hero Class:
Primary Attribute:
Team: (Ice Trolls or Naga)
Projectile: (If melee, indicate)
Model File:
Unit sound:

First Ability: 4 levels
> Description and information

Second Ability: 4 levels
> Description and information

Third Ability: 4 levels
> Description and information

Ultimate: 4 levels
> Description and information

REWARDS FOR SUBMISSION: +rep and credits.

NOTE: I can only give rep once in a while so if you submit more than one hero, please do so, but I cannot give more than what the rep I am giving...

Thanks in advance,
PiCk

Submitting a hero sounds like fun

Hero Name: Palagromth
Hero Class: Fire Paladin
Primary Attribute: Streangh
Team: (Ice Trolls or Naga) - Dunno
Projectile: (If melee, indicate) Melee
Model File: Paladin the guy with the hammer
Unit sound: Paladin the guy with the hammer


First Ability: 4 levels
> Heat Armor

Those who attack the paladin will burn for 1/3/6/9 damage per second for 1/2/3/4 seconds will also be slowed down ATK Speed 10% MS 15%

Second Ability: 4 levels
> Flaming Word

If The target hero casts a spell he will be silenced for 1/1.5/2 seconds will also do 30/60/90/120 damage as he casts the spell, then he will burn with the damage 2/3/4/6 for 1/2/3/4 seconds and he will have 1-/2-/3-/4- armor for 10 seconds

Third Ability: 4 levels
> Healing Flame

Creates a healing flame full of morale and magic

restores 3/4/5/6 life per second also gives 10%/15%/20%/25% damage
(Just a healing ward with a custom endurance armor


Ultimate: 4 levels
> Crushing Fire
Calls down a meteor (infernal) that damages 150/300/450/600 damage in a AoE of 400/500/600 also slows down by 10/20/30/40% for 3 seconds also silence all in the AoE for 2/4/6 seconds

they are not so hard to make.. you can make em <3

im going to post more ideas later <3
 
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