Hero pick and random trigger confliction

NJJ

Cool Member
Reaction score
0
So, when i pick a hero using the pick ability it'll also run the random.trig same with clicking random, it'll also run the pick.trig. I just cant spot the problem, ty in advance.

Code:
Pick
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Pick 
    Actions
        Set pick = (Ability being cast)
        Player - Set (Owner of (Casting unit)) Current lumber to 4
        Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0.00 seconds
        Camera - Set the camera bounds for (Owner of (Triggering unit)) to ABIL1 <gen>
        -------- ----------------- --------
        If ((Unit-type of (Triggering unit)) Equal to |c0066ff66Lady Death|r) then do (Unit - Create 1 |c0066ff66Lady Death|r for (Owner of (Triggering unit)) at (Center of ABIL1 <gen>) facing Default building facing degrees) else do (Do nothing)
        If ((Unit-type of (Triggering unit)) Equal to |c00cc0000Warrior|r) then do (Unit - Create 1 |c00cc0000Warrior|r for (Owner of (Triggering unit)) at (Center of ABIL1 <gen>) facing Default building facing degrees) else do (Do nothing)
        If ((Unit-type of (Triggering unit)) Equal to |c00cc0000Death Knight|r) then do (Unit - Create 1 |c00cc0000Death Knight|r for (Owner of (Triggering unit)) at (Center of ABIL1 <gen>) facing Default building facing degrees) else do (Do nothing)
        If ((Unit-type of (Triggering unit)) Equal to |c0066ff66Bladedancer|r) then do (Unit - Create 1 |c0066ff66Bladedancer|r for (Owner of (Triggering unit)) at (Center of ABIL1 <gen>) facing Default building facing degrees) else do (Do nothing)
        If ((Unit-type of (Triggering unit)) Equal to |c00cc0000Berserker|r) then do (Unit - Create 1 |c00cc0000Berserker|r for (Owner of (Triggering unit)) at (Center of ABIL1 <gen>) facing Default building facing degrees) else do (Do nothing)
        If ((Unit-type of (Triggering unit)) Equal to |c006666ffWitch|r) then do (Unit - Create 1 |c006666ffWitch|r for (Owner of (Triggering unit)) at (Center of ABIL1 <gen>) facing Default building facing degrees) else do (Do nothing)
        -------- ----------------- --------
        Set Hero[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
        Set playerunits[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
        Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + ( has chosen  + ((Name of (Triggering unit)) +  to be his hero.)))
        Selection - Select Active Skills 0025 <gen> for (Owner of (Triggering unit))
        Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 0.00 seconds
        Unit - Change ownership of (Triggering unit) to Neutral Passive and Change color
        Hero - Modify unspent skill points of (Last created unit): Subtract 1 points
Code:
Random
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Random 
    Actions
        Set Random = (Ability being cast)
        Player - Set (Owner of (Casting unit)) Current lumber to 4
        Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0.00 seconds
        Camera - Set the camera bounds for (Owner of (Triggering unit)) to ABIL1 <gen>
        -------- ----------------- --------
        Unit - Create 1 RandomHero[(Random integer number between 1 and NUMCOUNT)] for (Owner of (Casting unit)) at (Center of ABIL1 <gen>) facing Default building facing degrees
        -------- ----------------- --------
        Set Hero[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
        Set playerunits[(Player number of (Owner of (Triggering unit)))] = (Last created unit)
        Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + ( has randomed  + (Name of (Last created unit))))
        Selection - Select Active Skills 0025 <gen> for (Owner of (Triggering unit))
        Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 0.00 seconds
        Hero - Modify unspent skill points of (Last created unit): Subtract 1 points
        Unit - Change ownership of (Triggering unit) to Neutral Passive and Change color
Code:
Variables
    Events
        Map initialization
    Conditions
    Actions
        Set RandomHero[1] = |c00cc0000Death Knight|r
        Set RandomHero[2] = |c00cc0000Warrior|r
        Set RandomHero[3] = |c0066ff66Bladedancer|r
        Set RandomHero[4] = |c00cc0000Berserker|r
        Set RandomHero[5] = |c006666ffWitch|r
        Set RandomHero[6] = |c0066ff66Lady Death|r
        -------- Extra for RandomHeroPick --------
        Set NUMCOUNT = 6
        For each (Integer A) from 1 to NUMCOUNT, do (Actions)
            Loop - Actions
                Set NUMBERS[(Integer A)] = (Integer A)
        For each (Integer A) from 1 to 6, do (Actions)
            Loop - Actions
                Set NUMTEMP = (Random integer number between 1 and NUMCOUNT)
                Set UniqueNUM[(Integer A)] = NUMBERS[NUMTEMP]
                Set NUMBERS[NUMTEMP] = NUMBERS[NUMCOUNT]
                Set NUMCOUNT = (NUMCOUNT - 1)
 

Ryushi

"I will stand, or I will fall. I will not sit."
Reaction score
59
Sounds like you used the same base ability for both custom abilities. Abilities based off of the same ability will have the same Order ID, and will conflict with each other. You will need two separate base abilities.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top